115,266 Commits over 3,959 Days - 1.21cph!
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Fixed dragging not showing
Fixed missing crafting queue
Moved blood package to third party folder
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Scene stuff
WIP lighting improvements
Console commands can reply with objects, which get serialized to json
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
Fixed EnforceLimits deleting entities wrong
Added Rcon.web - setting to true enables websocket rcon
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
RCon think during loading
Water2 parity with Before; minor changes
vm wood hammer - Made the deploy anim much longer with loads more spinning
Fixed being unable to repair external walls, metal embrasures and window bars
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
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Water sim tweaks + small opt
Fixed queue jumping not jumping the queue
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
Replaced hard coded test scalar
Right clicking item with loot open will move it to loot
Right clicking clothes/belt bar will move item to main inventory
This should have been commited.
Fixed potential exception in ColliderBatch / RendererBatch