115,276 Commits over 3,959 Days - 1.21cph!
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors
Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
Fixed assert spam when leaving play mode in the editor
Only toggle batch children when required
Dedicated server compile fix
Client side entity game object destroys are load balanced when leaving a network group
Deferred actions carry a priority value that determines when they'll be executed
pre-release branch uses 5.4
Fixed corpse ragdolls snapping to world origin
Updated Standard/Rust shaders to builtin baseline 5.4b6
Unity auto-fix/replace for a number of misc shaders
Patched SSAO because of material keywords not working again
Fixed extra shiny player model.
Wet rocks on water and beach
Inverted terrain height masking for wetness
Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff
Tweaked wetness some more
Unfucked entity creation / destruction events
Made entity destruction a lot faster (or that's what the editor wants me to believe)
powerplant scene updates
dirt accum textures, mat, models, reeady to place prefabs
road materials updates, textures rework (less noise, better depth)
road meshes simplification and beautification +new, longer segments
Fixed a condition where saves could get wiped on inproper shutdown
Close rcon on exception
Fixed some server exception reports not grouping properly
Bug reporter fix (why didn't anyone report this!?!?!)
Fixed PrefabInstantiate culling itself in standalone builds (I think)
Fixed invisible static bushes
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)