128,701 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Fixed invalid blueprints getting through, causing havok
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed awesome server memory leak
                
                
                
                
             
         
        
            
            
            
                
                Started moving stuff around so it'd work after assembly reloads but we still get crash when in game
                
                
                
                
             
         
        
            
            
            
                
                Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
                
                
                
                
             
         
        
            
            
            
                
                HTML menu scene didn't save
                
                
                
                
             
         
        
            
            
            
                
                Added normals to grass meshes (set to terrain normal)
                
                
                
                
             
         
        
            
            
            
                
                Tightened north biome transition and made it fill only the northern third of the map
                
                
                
                
             
         
        
            
            
            
                
                Moved old trees to legacy folder
                
                
                
                
             
         
        
            
            
            
                
                Added forest type 3 resource prefabs
                
                
                
                
             
         
        
            
            
            
                
                Updated procedural terrain test scene
                
                
                
                
             
         
        
            
            
            
                
                HTML UI can now steal keyboard input
Console Commands can now have no arguments
Console Commands throw warning on incompatible function bind
Added HTML UI chat, removed old chat
Console window swallows keys properly
Show cursor when console window visible
Chat history
Fixed triple headed bear in menu
Fixed belt activating when typing in chat
Fixed server browser error when listing servers with no tags
                
                
                
                
             
         
        
            
            
            
                
                Started on crafting panel html/css. Added some placeholder icons. Added generic item directive and template.
                
                
                
                
             
         
        
        
            
            
            
                
                -finished the rocket launcher animations
                
                
                
                
             
         
        
            
            
            
                
                tweaked some of the animations for the bone knife and waterpipe shotgun.
                
                
                
                
             
         
        
        
            
            
            
                
                Moved cginc files to their own folder so that they can be used by shaders in any subfolder
                
                
                
                
             
         
        
            
            
            
                
                Added first draft of a custom tree billboard shader
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge over tree billboard test texture
                
                
                
                
             
         
        
            
            
            
                
                Further updates for the crafting window.
                
                
                
                
             
         
        
            
            
            
                
                I like big butts, and these new bushes too.
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized billboard shader
                
                
                
                
             
         
        
        
            
            
            
                
                Compile to experimental folder for cleanliness
Remove unused test scene
Add missing meta files
Update css map
                
                
                
                
             
         
        
            
            
            
                
                Made water always render before any other transparent objects
                
                
                
                
             
         
        
            
            
            
                
                Added billboard test to tree_3_1
                
                
                
                
             
         
        
            
            
            
                
                Disabled dynamic batching (for now)
                
                
                
                
             
         
        
            
            
            
                
                Merge from main for those missing meta files
                
                
                
                
             
         
        
            
            
            
                
                Added some more prefabs, did some prefab reordering
                
                
                
                
             
         
        
            
            
            
                
                Added crafting queue to the HUD. Tweaked window display structure. 
                
                
                
                
             
         
        
            
            
            
                
                Removed collider from billboard (duh) and fixed some internal prefab name mismatches
                
                
                
                
             
         
        
            
            
            
                
                Added random grass patches in forests (this needs tweaking)
                
                
                
                
             
         
        
            
            
            
                
                Updated procedural terrain test scene to use Unity fog on land again (terrain will soon sample scattering fog from TOD)
Updated camera prefab to remove land fog volume (water fog volume remains)
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing reference in procedural map scene
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.0 prerelease 1
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sky prefab fog bias
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sky sun mesh color
                
                
                
                
             
         
        
            
            
            
                
                Added prototype of terrain fog based on atmospheric scattering
                
                
                
                
             
         
        
            
            
            
                
                Moved HTML localization to service
HTML Inventory now updated from game
Added inventory.old  convar - defaults to true
Added HTML inventory icons
HTML UI now scales with screen height
Removed guiWindow directive (handled by engine)
Fixed HTML inventory menu showing up in game
Fixed inventory not getting updated when receiving stacked resources
Fixed player voice error on disconnect
Fixed error logger sending out of memory errors multiple times
                
                
                
                
             
         
        
        
        
            
            
            
                
                Slight camera and TOD tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed ui starting on ingame screen
                
                
                
                
             
         
        
            
            
            
                
                Fog, light and grass tweaks.