115,520 Commits over 3,959 Days - 1.22cph!
new terrain stones texture set
Merge from tree-performance (LODing and culling optimizations)
TreePerfTest exposes a seed for reproducible results
TerrainTreeBatch is now deprecated
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Fixed broken "Particle/Water Drop" shader
diagnose the int64 NRE in status
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First shore foam test experiment (close)
Displacement fade-out on planar, shallow water beds
back up daily progress plus new sand splat, new rock splat
Merged changes meant for main branch
Increased hurt blood overlay intensity to 1.0
Fixed vertex lit particles in dx9; limited vertex lights to 6
Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
heli crates are now lootable if the fire is extinguished in water
Moved convar server.aihandlerms to ai.frametime
Moved convar server.npcrickrate to ai.tickrate
Greatly reduced AI frame time when playing in the editor (better testing perf)
Industrial light fixtures particles cull
Removing some deprecated stuff from TerrainConfig
Sat dish add to heightmap on rocks
rcon.port defaults to the same as game port if not defined
rcon.ip defaults to any if not defined
El cheapo particle scattering/fog
Tweaked compilation path exclusion list across all standard/rust shaders
Tree benchmark scene
Tree culling and LODing optimizations
Tree quality convar