128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Added billboard materials for the rest of forest 3
                
                
                
                
             
         
        
            
            
            
                
                Forest 3 tree prefab tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added 2D version of the move to target script
                
                
                
                
             
         
        
            
            
            
                
                World fog tweaks, underwater fog volume now also visible if looking down at water
                
                
                
                
             
         
        
            
            
            
                
                Put forest 3 tree and decor prefabs on world layer
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed camera far clip plane
                
                
                
                
             
         
        
            
            
            
                
                Menu popup animation
Refactored Menu
Moved crafting window to far left
Fixed dragged items being behind menu
                
                
                
                
             
         
        
            
            
            
                
                Added masked-blend layer terrain cginc + sample shader; _normalterrain map pre-processor
                
                
                
                
             
         
        
            
            
            
                
                Looting window works (kinda)
                
                
                
                
             
         
        
            
            
            
                
                Fixed unused variable warning
                
                
                
                
             
         
        
            
            
            
                
                LOD billboards for forest type 3
                
                
                
                
             
         
        
            
            
            
                
                -tweaked the vertex weighting on the wolf; added a growl animation
                
                
                
                
             
         
        
            
            
            
                
                Fixed normal + height textures not being properly preprocessed on import
                
                
                
                
             
         
        
            
            
            
                
                Shader refactoring
Enabled layer mask blending for the procedural terrain
                
                
                
                
             
         
        
            
            
            
                
                Added missing billboard texture meta files
                
                
                
                
             
         
        
            
            
            
                
                Made trees use the new billboard textures
                
                
                
                
             
         
        
            
            
            
                
                Some more shader fixes and tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix being able to deploy multiple hammers etc
                
                
                
                
             
         
        
            
            
            
                
                Stop looting if too far away
Stop looting if destroyed
Stop looting when window closed
Refactored player inventory - use enums instead of numbers
                
                
                
                
             
         
        
        
            
            
            
                
                Better html zoom handling
Inventories send capacity info to html
Disable slots outside of capacity in loot menu
Moved out of game test functions to development.js
                
                
                
                
             
         
        
            
            
            
                
                Updated CoherentUI - 1.8.3.2 -> 1.8.4.0
                
                
                
                
             
         
        
            
            
            
                
                Made billboard shader support brightening the texture
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed stupid billboard shader glitch
                
                
                
                
             
         
        
            
            
            
                
                Tweaked billboard fade distance
                
                
                
                
             
         
        
            
            
            
                
                Added adjustable fog height slider to terrain shaders
                
                
                
                
             
         
        
            
            
            
                
                Made terrain math not crash if no colormap is supplied
                
                
                
                
             
         
        
            
            
            
                
                Added player preview to inventory menu
Stripped out old  inventory menu parts
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cave assets and test scene. Vpaint, scenemate and volumetric light kit added to third party assets.
                
                
                
                
             
         
        
        
            
            
            
                
                No broken pink stuff in test scenes.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from procgen (this will break all the things)
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused colliders from tree prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adjusted terrain import settings (hopefully fixes missing textures)
                
                
                
                
             
         
        
            
            
            
                
                Shader fallback and include path adjustments
                
                
                
                
             
         
        
            
            
            
                
                Temporarily removed 2 terrain normal map samples from the shader