reporust_rebootcancel

123,993 Commits over 4,171 Days - 1.24cph!

11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
more updates to vm stone hatchet anims & controller
11 Years Ago
Procedural Map fixes
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
junk folder
11 Years Ago
Exception fixes
11 Years Ago
Tweaked builder to delete hashtool better
11 Years Ago
Merge from main
11 Years Ago
11 Years Ago
merge from main
11 Years Ago
projectiles can ricochet
11 Years Ago
protocol++
11 Years Ago
Fixed human meat cooking
11 Years Ago
lose some extra velocity on ricochet
11 Years Ago
Soften up a few hard footstep sounds a bit
11 Years Ago
Small mix tweaks
11 Years Ago
Ambient sting adjustment
11 Years Ago
merge from main
11 Years Ago
Remove old footsteps
11 Years Ago
merge from main/footsteps
11 Years Ago
Fix missing ambience manager prefab in proc map
11 Years Ago
Fix owl & gull ambient stings Actually remove old footstep sounds for real this time?
11 Years Ago
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
11 Years Ago
horse sounds
11 Years Ago
prefabs for the horse
11 Years Ago
Mix adjustment
11 Years Ago
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
11 Years Ago
Extend footstep raycast range so footsteps trigger more reliably when running downhill
11 Years Ago
Consolidate some footstep stuff that doesn't need to be in two separate classes
11 Years Ago
first pass repair bench
11 Years Ago
merge from main
11 Years Ago
Undoing footstep commits (they broke the compile)
11 Years Ago
meta files
11 Years Ago
Handle CONNECTION_ATTEMPT_FAILED
11 Years Ago
Fixing server shutdown NRE
11 Years Ago
Boilerplate for recording bytes sent
11 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation
11 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
11 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
11 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
11 Years Ago
wooden door key can be burnt in fire/furnace
11 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
11 Years Ago
Multithreaded pathfinding of the road network
11 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
11 Years Ago
Tweaked topology-based path cost to yield more natural looking paths
11 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
11 Years Ago
Metal walls
11 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome