128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrible looking health bars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated prefabs + game manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made Tools->Update->Prefabs never fail
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made conditional models work with new build system (wip)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Simplified usage of model conditions
Added condition models for wall/window/doorway corners
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrible looking overlay on building low health (removed health bars)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building block placement and upgrade costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Overlay tweaks, foundation conditionals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode
Added bicubic filtered splat control samples for highest quality mode
Fixed a few older menu scene materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reverted some atlas terrain material parameter values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pie menu defaults, fixed key repeating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pie menu disabled items, some phrases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                keypad, textures plus lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow prefab preprocessors to run inside the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Text chat now indicates volume.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased network protocol.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added initial tree batching system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed random scaling from Spawnable (now handled by TreeMesh)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do full tree batch refresh when the client finished loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added two more more sln files to ignore.conf (please delete those from your branch again zon)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted some files that leaked into my previous commit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ProjectVersion and ProjectSettings to b12
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged local chat branch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with terrain atlas in GL; might require terrain shader reimport
 
                
                
                
                
                
             
         
        
            
            
            
                
                chicken model + texture done.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get phrases from block grades too
Demolish 4x faster
Updated phrases
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merged construction2 into trunk
 
                
                
                
                
                
             
         
        
            
            
            
                
                All the stuff I should have fixed before merging but forgot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed block skins being deleted on level change, leading to NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect path in bootstrapping on OSX
Added Rust.Application.installPath that returns the full path to the install directory (still feels hacky, but at least we have a central point to fix stuff in the future)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mousewheel item selection