reporust_rebootcancel

108,632 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Made animals forest-only again (let's balance forest sizes etc instead now that we're on Unity 5) Adjusted animal sense parameters Tweaked AI ticking (not horrible anymore, but not perfect either - performance testing) Made behaviour tree actions no longer instant Ignored behaviour tree frequency (load balancing now exclusively being done by AI handler) Added more profiler samples to AI
10 Years Ago
Global message "ClientDisconnect" is send to everything when client is disconnecting from server
10 Years Ago
Fixed NRE in BaseCorpse.Save Added BaseEntity.IsValid Fixed NRE in Builder module
10 Years Ago
Ore resource nodes now all give varying levels of stone/metal/sulfur (instead of just one)
10 Years Ago
Fixed AI profiler samples not showing up in the profiler
10 Years Ago
Don't bob weapon when not on ground
10 Years Ago
Bolt rifle, Thompson, Shotgun, Eoka Pistol, Revolver craftable Added gunpowder blueprint Pistol, rifle and shotgun ammo craftable Added pistol bullet projectile Fixed arrow & rifle killing via "hunger"
10 Years Ago
weapon meta files from before my previous check in (which broke the view models)
10 Years Ago
Added opt suggested by andre; skipping camera pass on transparent shadowcaster.
10 Years Ago
metal files for the weapons changed when i opened them in unity 5.0 beta2
10 Years Ago
Working fix/hack for transparent shadowcaster shader on all platforms.
10 Years Ago
added #ifdef CLIENT to the viewmodelbob code.
10 Years Ago
added viewmodel bob script to some of the weapon prefabs.
10 Years Ago
code for view model bobbing.
10 Years Ago
Meta files
10 Years Ago
Fixed F2 menu settings not being applied
10 Years Ago
Protocol++
10 Years Ago
Removed forest rocks until we can fix their shader
10 Years Ago
Fixed player floating up slopes
10 Years Ago
Time of Day update to 2.2.0 prerelease 3
10 Years Ago
Fixed client compile error
10 Years Ago
Made all AI code #if SERVER Made sense calls part of the behaviour tree Made AI swim instead of walking underwater Made AI movement a lot more robust (almost independent of the tick rate now) Refactored the steering system Changed the way AI selects its targets Fixed AI test scene
10 Years Ago
Fixed player not casting shadows
10 Years Ago
Catch SocketException , don't start server
10 Years Ago
Kick users sending invalid packets
10 Years Ago
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
10 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
10 Years Ago
exported tweak naked legs mesh
10 Years Ago
Fixed deployment guides not changing colour properly
10 Years Ago
skinned LOD2 naked torso mesh
10 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
10 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
10 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
10 Years Ago
Free + Instant crafting for admins/editors
10 Years Ago
Fixed "Unpooled Part Name" when attacking animal
10 Years Ago
Fixed UI lag caused by UpdateGlobals Invoke
10 Years Ago
Transform.FindChildRecursive is now case insensitive Fixed wolf ragdoll not copying bones from parent Fixed wolf ragdoll not copying blood effects from parent
10 Years Ago
Fixed wolf corpse being single hit harvest Fixed wolf corpse not being made of Flesh
10 Years Ago
Added client.fov convar Fixed floating above world for a frame when joining the game
10 Years Ago
Torch wall mount meta files, my bad!
10 Years Ago
Stop co-routines when entity is network-destroyed
10 Years Ago
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
10 Years Ago
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
10 Years Ago
Show which item it couldn't replace in Replace module
10 Years Ago
Missing endsample
10 Years Ago
Reduced the amount of animals until we fix the perf Added ai.tick Added ai.move More profilers
10 Years Ago
Added profiler samplers for AI behaviours
10 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
10 Years Ago
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
10 Years Ago
Fixed metal_plate_torso not having any meshes