108,632 Commits over 3,867 Days - 1.17cph!
sound effects for the thompson gun
Thompson shubmachine gun viewmodel is all done.
Fixed terrain color map alpha not getting refreshed after placing the landmarks
Fixed tons of issues with the player movement
Added rigged snow jacket and tshirt models, materials, and prefabs
Refactored wolf controller
Added behaviour trees + controllers for all animal types (shouldn't change anything - copy & paste for now)
Updated animal prefabs
Fixed wood pile being hyper bright
Updated ProjectVersion.txt to 5.0.0b3
Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
Attempt to fix missing material on the lantern
Fixed obstacle script parameters on the animals
Fixed obstacle script parameters on resources
Fixed client compile error
Added better debugging options to the AI parts
Reduced gizmo clutter (most are now optional via the debugging options)
Cleaned up some AI code
Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating)
Fixed bug in AIObstacleOBB
Fixed animals spazzing out when a lot of them are clustered around a player
Fixed animals not always looking at player when executing the attack action
Updated AI test scene
Time of Day update to 2.2.0 prerelease 5
Re-enabled rotating stars
Workaround for PVT prepass render causing index-out-of-range on OSX standalone build
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
attack/deploy/holster animations for the thompson
tweaked the bob settings on some of the view models.
fixed bug with view model bobbing while standing still + holding shift; added some rotational movement on the bobbing (looks more natural now)
somw tweaks to the leaning stance
Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
Tweaked and/or moved 27 things to the standard shader for better consistency.
PBR'ed the lantern, and made it glow again.
Disabled space rotation until I fix the texture mapping
Improved PVT performance in some areas; tweaked params again; more async
Improved PVT rendering in far away terrain; still not final
Fixed buggy PVT normals
Deployed PVT to all scenes using Main Camera prefab
Doubled the animal density (performance test)
Made the AI test level even more fun
Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
Added bucket helmet
Added coffee can helmet
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
Changed settings on torch material
"Tools/Update Clothes Models" now changes max texture size to 4096 too
Fixed WaterEffects NRE if sky dome is missing
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
Disable dynamic znear in playermodel scene
Fixed warnings in the cave_test prefab
Restoring deleted weapon files (goosey strikes again)
Fixed warning in IgnoreCollision
Updated animal prefabs
Updated AI test scene
Added AIObstacle.CheckCollision
Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point)
Updated AI test scene
Made obstacles handle entities inside them in a more stable manner (for real this time)
Fixed AILocomotion speed not depending on angle between forward and target vector
Removed grass system debug output
Made obstacles handle entities inside them in a more stable manner
checking in metal plate helmet and textures