127,492 Commits over 4,109 Days - 1.29cph!
Fixed bulge around junkpiles
Fixed yuge wood worldmodel
Removed pointless distance check from PlayerModel.cs SpineIK (just use net distance)
static doors differentiate from normal doors in texture (burnt/dirty)
Fixed grass missing on first connect
Fixed JIRA bugs
Fixed missing coliders
Adjusted LOD/cull distances
Adjusted misaligned collision/rendermeshes
No-wrapped some light textures
Scene bugzzz
Potential fix for RUST-1724
Coal piles use gravel colliders instead of solid rock
More scene bugs
Simplified material setup for rocket factory interior
Removed creeping plants from rocket factory interior for performance reasons
A whole lot of dressing optim and distance tweakage
updated wood worldmodel & lods
Fixed rocket scaffolding loading issues
RUST-1726 - Missing walls / floor at military tunnels
Really fixed grass missing on first connect (RUST–1719)
Less absurd ore spawns on Hapis
Manifest
RUST-1711 - invisible wall / blocker / fix attempt
Can quick-autocomplete in console with tab
Autocomplete no longer prevents going back in the command history
added F8 framerate rainbow
decreased analytic update frequency
added performance analytics
reverted to blueprints
reverted recoil changes
re-added half block
made raiding impossible and really easy
made all cheating impossible
removed all rng
Additional LOD's for ceiling supports
Tweaked culling/LOD distances
Grass quality setting affects new grass
Increased culling distance for walkways / prevent them from disappearing in plain view
Grass LODs fall off with 3D distance instead of 2D distance
Reverted previous changes (sorry guys not ready, maybe next patch)
Set walkway mat to two sided
Re-painting airfield alpha splat
removed some static road bits before airfield entrance
More console autocomplete / history improvements
adjusted barrel spawn rates
It helps to include the spawn files.
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
sealing on of the lift doors to avoid falling to death
fixed player not showing the correct hold pose when he's carrying certain guns.