240,785 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Refactoring EntityComponentSettings storage in EntitySettings Added new UI for EntityComponent management in BeforeEditor Removed BiomeMaterialObject components from tree prefabs Misc editor cleanup
9 Years Ago
Added minor safety cooldown to prevent multijump exploits
9 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
9 Years Ago
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
9 Years Ago
▇▌▉▅▄ ▇▌▍▇ ▍▉▋▇
9 Years Ago
midjacket layout
9 Years Ago
Pants file layout
9 Years Ago
changed steam item image url organised tshirts
9 Years Ago
subtract
9 Years Ago
merging subtract cl
9 Years Ago
merge from main@9267
9 Years Ago
cleaning up
9 Years Ago
Adding models, materials and collisions for the monument
9 Years Ago
Tweaked freelook smoothing (use raw input, only smoothen when alt is released and the head snaps back)
9 Years Ago
Adds
9 Years Ago
Split BeforeEditorTab into a partial for easier working with ViewManagement code Fixed bug with ViewMangement for Species/Entities with preset views Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
9 Years Ago
Handle invalid item in load more gracefully
9 Years Ago
phrases
9 Years Ago
longsleeve t alts
9 Years Ago
Spawn handlers created in Zone+Ecology no longer tick/respawn
9 Years Ago
Missed a bit
9 Years Ago
Removed old UnitManager_OnMinute method
9 Years Ago
Added climbing state (between grounding and sliding) where the player can hold its position and move sideways but not upwards Changed slope speed adjustment to mostly affect sprinting speed (feels somewhat less like an 80 year old) Fixed wobbliness / bounciness when trying to move up a stair that's slightly too high to move up Improved ground normal detection (use exact normal instead of some interpolated shit)
9 Years Ago
Fixed so that decisions that score 0 or less will always be rejected by DM.
9 Years Ago
Camera culling mask fix
9 Years Ago
added black longsleeve hardcoding steaminventory id's so there can't be any future fuckups
9 Years Ago
▌▇▍▋▍▉▋ ▍ ▄▄▋ ▍█▊▇▌ ▅▌▇▌ ▍█▅█▊▅▄ ▄█▌ ▋▇▊ ▋▌▍▅, ▍▋▋▋▊ ▋▇▇▍█▌▉▍ ▍▋ ▇▍▋▇ ▆█▅▌▉▊
9 Years Ago
Long tshirt reshuffle
9 Years Ago
tshirt placeholder icons
9 Years Ago
Fixed NRE
9 Years Ago
Server stats fixes
9 Years Ago
Server stats fixes
9 Years Ago
Server print steamid etc on death messages - for 3rd party stat systems
9 Years Ago
phrases
9 Years Ago
Fixed female hitboxes
9 Years Ago
Fixed steaminv schema bug
9 Years Ago
Bone armor models, materials, and basic prefabs
9 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
9 Years Ago
▅▌▆▇▇▄▅ ▍▉█▉▇▊▍▋ !▇▅▇▊█ ▉█ !▅▊▌▌▇ ▉▋ █▆▉█▄▍█▅ ▄▋▊ ▄▄▊▊▋▉▉
9 Years Ago
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
9 Years Ago
Added Species Consideration and a Human Only example of it.
9 Years Ago
ItemIcon NRE
9 Years Ago
Fixed NRE in LODObject
9 Years Ago
P2PBroadcast NRE
9 Years Ago
Server compile fix
9 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
9 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
9 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
9 Years Ago
more 3rd person animations for 2handed sword
9 Years Ago
fixed a bug with the player switching from walk --> swimming