240,778 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
9 Years Ago
undid, needs work
9 Years Ago
Merge from Mr Tree's Wild Ride
9 Years Ago
9 Years Ago
Paintover island mesh test thing
9 Years Ago
Updates to Elvis & TENN-15 rig
9 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Quadautom materials changes.
9 Years Ago
Quadautoms materials, textures and placeholder meshes.
9 Years Ago
Updated run->hit code
9 Years Ago
Quadautom's source files.
9 Years Ago
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
9 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
9 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
9 Years Ago
Changed serverside player collider to the same capsule local player movement uses
9 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
9 Years Ago
Updated Igor controller
9 Years Ago
Cleanup.
bot
9 Years Ago
Linux Build 689
bot
9 Years Ago
LinuxDS Build 703
9 Years Ago
Cleanup & mats.
9 Years Ago
Proper mats and cleanup.
bot
9 Years Ago
OSX Build 830
bot
9 Years Ago
Windows Build 598
9 Years Ago
Better (flatter) vertex shading on leafboards.
9 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
9 Years Ago
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9 Years Ago
Cleanup. Billboard tint stuff.
9 Years Ago
Pre-mat regen.
9 Years Ago
Building cleanup
9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
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9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
made sword/machete blueprints more common
9 Years Ago
Mix tweak
9 Years Ago
melee accuracy fix
9 Years Ago
compile error fixes fix landmine not showing +1 when picked up
9 Years Ago
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup. Items are registered with their parent Zone and have materials assigned during creation/startup
9 Years Ago
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9 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
9 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
9 Years Ago
Consistent fade on underwater spec occ
9 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Quick rush fix for minecrafty / water horizon issues
9 Years Ago
protocol++