130,585 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted legacy preintegrated skin shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
 
                
                
                
                
                
             
         
        
            
            
            
                
                Final placeholder skin spec map tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                final mid river area sculpt
 
                
                
                
                
                
             
         
        
            
            
            
                
                guntrap deployment exploit fixes
skin approval
skin icons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated jenkinsfile:
 - slack reports on error
 - failFast on parallel
 - set custom job name (hopefully)
 
                
                
                
                
                
             
         
        
            
            
            
                
                scrap pile; fbx/materials/prefab/textures 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being unable to harvest helicopter gibs (RUST-1690)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
 
                
                
                
                
                
             
         
        
            
            
            
                
                shotgun trap no longer creates decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                cleanup
shotgun trap costs less wood
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
            
            
            
                
                Exception reporter doesn't report errors, because Unity throws too many of them.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tag current changeset id in exception reporting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                damaged textures, material setup, sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress / backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                broken tile detail meshes
progress backup on office interiors
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                office lift texture set + mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                office plastic_panels_b texture set + mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining caves (for now)