130,586 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added CheckBounds to GamePhysics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed benchmark system
Replaced benchmark system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when playing old demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Actually delete the old benchmarks folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP office building exterior + interior updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Compile fix
Warning fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed multiple newtonsofts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed insane planner leak
fixed riot helmet rad protection
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed subsurface specular reconstruction
Fixed subsurface profile encoding to gbuffer
Fixed core skin shader base color tint to match reference
Improved subsurface filter
Switched to roughness internally to match reference brdf
Added keyword to enable post-subsurface globally, affecting skin shader
Fixed uint related compilation error in d3d9
Added BaseViewModel and PlayerModel subsurface profile and core skin tint support
Added SSAO support for postprocess subsurface
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved core custom lighting code to shared inc
Added base tint color masking via albedo alpha + cleaned up debug
Added default packed specular map; set to core skin and generic shaders
Added default skin subsurface profile
Added missing files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched ViewmodelArms material to new core skin shader
Tweaked ViewmodelArms specular map for new shader
Tweaked default skin ssp
Set default skin spp on all viewmodel prefabs
Added deferred extension component to main camera prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed sky dome prefab daylight intensity to 7
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed color space of skin colors fed into new shader
Added male and female placeholder head and body spec textures
Switched all skin materials to new shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                flame turrets can be placed closer to walls
NRE fix for animals eating dropped items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added command buffer manager support for multiple instances
Fixed subsurface scattering in scene view mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.postsss convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oh lawd, resculpting too much of the terrain
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                office_floor_a and office_ceiling texture sets + mats
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't disconnect on exception when playing demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory rocket scaffolding progress/interior trims/walkway damage
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added subsurface quality control; set medium as default
Added subsurface depth scale control
Tweaked spec textures and materials a bit more
Added detail amount by roughness masking (e.g. nails)
Reduced default ssp scatter radius to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed div by zero in SSS specular reconstruction
 
                
                
                
                
                
             
         
        
            
            
            
                
                single shot trap with all the trappings...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when applying workshop skins with nosteam
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                office_vents texture sets + mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added default skin ssp to player ragdoll 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can place floor grills above large furnace
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floor spikes block foundation placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Furnace deploy volume tweak
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
 
                
                
                
                
                
             
         
        
            
            
            
                
                shotgun trap implementation
protocol++
phrases
manifest