130,424 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Dynamic generation of cover point volumes.
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated nav_local
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE in dynamic cover volume generation.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated mountain biome maps
                
                
                
                
             
         
        
        
        
            
            
            
                
                More robust dynamic cover point volumes.
                
                
                
                
             
         
        
            
            
            
                
                Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
                
                
                
                
             
         
        
        
            
            
            
                
                Updated mountain placement topology filter
                
                
                
                
             
         
        
            
            
            
                
                Can once again paint terrain in play mode in the editor
                
                
                
                
             
         
        
        
            
            
            
                
                Added sysuid console command (prints unique device identifier)
                
                
                
                
             
         
        
        
            
            
            
                
                Finished packer improvements + cleaned up
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Ai tweaks, better dynamic cover.
                
                
                
                
             
         
        
        
            
            
            
                
                Added nav_grid convar + ai tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed a couple of packing bugs
                
                
                
                
             
         
        
        
            
            
            
                
                Removed magenta debug print of active and dormant agents.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed adding empty packed map refs
                
                
                
                
             
         
        
            
            
            
                
                Fixed index out of range exception vulnerability when nav_grid is true.
                
                
                
                
             
         
        
            
            
            
                
                Added configurable packed texture save options
                
                
                
                
             
         
        
            
            
            
                
                Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
                
                
                
                
             
         
        
            
            
            
                
                Re-packed construction atlas
                
                
                
                
             
         
        
            
            
            
                
                Merged packed and unpacked shader code for minimal redundancy
                
                
                
                
             
         
        
            
            
            
                
                Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
                
                
                
                
             
         
        
            
            
            
                
                Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
                
                
                
                
             
         
        
            
            
            
                
                ore flare system
toggling lights no longer sets isOn flag on pants etc
ore bonus minigame baseline
                
                
                
                
             
         
        
        
            
            
            
                
                Initializing AiManager via bootstrap.
                
                
                
                
             
         
        
            
            
            
                
                Fixed an NRE when using dynamic cover point volumes.
Ai tweaks.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rust/std shaders getting color applied twice since cs
21864
                
                
                
                
             
         
        
        
            
            
            
                
                magnetic tape shelves models/cols/prefabs/textures
launch_site dressing update
                
                
                
                
             
         
        
            
            
            
                
                launch_site cleanup / scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Manifest commands for holmzy
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not setting specific blend-layer keywords on packed material
Fixed secondary map import settings