130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed terrain atlas grass albedo using wrong texture
                
                
                
                
             
         
        
        
            
            
            
                
                ore nodes: updating paths to new visuals in prefabs
                
                
                
                
             
         
        
        
        
            
            
            
                
                rolling back the right terrain grass albedo
                
                
                
                
             
         
        
        
            
            
            
                
                fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                launch_site dressing fixes / scene2prefab
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Updated some Item descriptions
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Removed renderer_invalidate and collider_invalidate batching convars
                
                
                
                
             
         
        
            
            
            
                
                Some work on ai and navmesh.
                
                
                
                
             
         
        
            
            
            
                
                Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
                
                
                
                
             
         
        
            
            
            
                
                desklamp models/Prefab/Textures
                
                
                
                
             
         
        
        
            
            
            
                
                Don't load skins into RAM with itemskins 0
                
                
                
                
             
         
        
            
            
            
                
                Enabled entity pooling on ore hotspots
                
                
                
                
             
         
        
            
            
            
                
                Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
                
                
                
                
             
         
        
            
            
            
                
                Navmesh grid running new terrain navmesh.
                
                
                
                
             
         
        
            
            
            
                
                Keeping up to date with main
                
                
                
                
             
         
        
            
            
            
                
                Fixed warehouse exit in LS
                
                
                
                
             
         
        
            
            
            
                
                bin models/Prefab/Textures
                
                
                
                
             
         
        
            
            
            
                
                AsyncTerrainNavMeshBake for Pål
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Yet another merge from main
                
                
                
                
             
         
        
            
            
            
                
                Adopt async terrain mesh generation for navmesh grid.
                
                
                
                
             
         
        
            
            
            
                
                Fixed compilation error in rust/speedtree shaders
                
                
                
                
             
         
        
            
            
            
                
                cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
                
                
                
                
             
         
        
            
            
            
                
                cobalt office posters WIP
                
                
                
                
             
         
        
            
            
            
                
                Fixes for RUST-1718 and RUST-1734 : rocket crane issues
                
                
                
                
             
         
        
            
            
            
                
                posters scaling, dressing
launch_site scene2prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)