130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Added reference/helper overlay for texture density visualization
                
                
                
                
             
         
        
            
            
            
                
                AC Units / Final textures/ COL/LODs/Prefabs
                
                
                
                
             
         
        
            
            
            
                
                TerrainMap.ForEachParallel fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed show texel density foliage out of sync
Fixed texel density sampling noise
Added texel density support to a few more shaders
                
                
                
                
             
         
        
            
            
            
                
                Fixed shader compile error 
                
                
                
                
             
         
        
            
            
            
                
                Water no longer spawns a world model when dropped out of its item container
                
                
                
                
             
         
        
            
            
            
                
                Integration of cover system (wip).
                
                
                
                
             
         
        
            
            
            
                
                Added terrain shader support to texel density visualization
                
                
                
                
             
         
        
            
            
            
                
                Make sure load in background is enabled for all NPC sounds
                
                
                
                
             
         
        
            
            
            
                
                Tweaked texel density gradient texture + overlay
Added core and speedtree shaders 
                
                
                
                
             
         
        
            
            
            
                
                Music intensity doesn't drop during loading screen
Gunshots and explosions bump music intensity more if you're closer to them
Fix footsteps not playing on ore nodes
Fix footsteps not playing on steep inclines
Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills)
Mix tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed emission related shader compilation error in standard-packed shader
Changed texel density grad texture to srgb to match overlay reference
Added deferred mesh decal shader to texel density view
Replaced temporary reference overlay with final
Fixed texel density scale
                
                
                
                
             
         
        
            
            
            
                
                bradley pathfinding
bradley weapons
tonne of movement fixes and work
                
                
                
                
             
         
        
        
        
            
            
            
                
                office dressing backup
scene2prefab
                
                
                
                
             
         
        
            
            
            
                
                Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
                
                
                
                
             
         
        
            
            
            
                
                Npcs are now more aware of cover points and in which directions they provide cover.
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from ore_nodes
Network++
                
                
                
                
             
         
        
            
            
            
                
                Office Desk / AC units scale fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                office dressing end
office rooms vertex painting pass + baked .assets
scene2prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                Finished automated packed map generation when sources are modified
                
                
                
                
             
         
        
            
            
            
                
                Subtracting new ore nodes
Network++
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▉▇ ▇▄▄▊▉▄▌ / █▆▆▇█▌█▆▇ ▅▌▉▅ ▉▍▄▇ ▉▋▊▊▍▅▆▇▅▅ / ▋▇▄▍▉█▅▅▇▉▄▇▋
                
                
                
                
             
         
        
        
            
            
            
                
                fixed NRE when uploading icons
more approval junk
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some packing processor errors with missing textures
Fixed packed texture assignment/replacement failing in some cases
                
                
                
                
             
         
        
            
            
            
                
                Added reutilization of packed maps that are combined from same sources
Moved packing folders; rebaked current sample
Reorganized some code
                
                
                
                
             
         
        
            
            
            
                
                AverageSumOfChildren qualifier for Apex
Npcs now know whether they're being aimed at by a seen enemy, and will take appropriate evasive action.
Npcs will scan their surroundings more carefully when in combat.
Use average sum of children scoring with normalization to better balance move options in Npcs.
                
                
                
                
             
         
        
            
            
            
                
                Yet another merge from main.
                
                
                
                
             
         
        
            
            
            
                
                Changed packing folder again, now final; updated packed sample
                
                
                
                
             
         
        
            
            
            
                
                Tiny change in texture packing analysis tool
                
                
                
                
             
         
        
            
            
            
                
                First batch of packed materials (29) for testing
                
                
                
                
             
         
        
            
            
            
                
                Know when in cover.
Misc tweaks to ai.
                
                
                
                
             
         
        
            
            
            
                
                Keeping up to date with main
                
                
                
                
             
         
        
            
            
            
                
                Fixed error when packing materials with default metallic texture or RGB-only
                
                
                
                
             
         
        
            
            
            
                
                Fixed error when packing default standard shaders
                
                
                
                
             
         
        
            
            
            
                
                Skip packed materials during analysis
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to ore nodes:
-Increased brightness to stand out more
-Sulfur nodes show a more distinct yellow hue
-Metal nodes show more oxydization
-Stone nodes are overall more desaturated, more grey to stand out against other nodes
-Added Gibs models for every node picking stage (to be implemented later @helk)
-Snow biome nodes should be more visible and easier to differentiate
-Nodes are overall slightly smaller
-Cave ores are much smaller
                
                
                
                
             
         
        
        
            
            
            
                
                Lots of little ai tweaks.