130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Re-enabled shore wetness on terrain shader
                
                
                
                
             
         
        
        
            
            
            
                
                Removed a culling debug param
                
                
                
                
             
         
        
            
            
            
                
                Added sampled coverage queries
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized SkinSet (player gender / race setup)
                
                
                
                
             
         
        
            
            
            
                
                Gas station scene files, prefab
Scene organization and greybox / initial dressing pass
                
                
                
                
             
         
        
            
            
            
                
                Reduced GC caused by quickcraft (progress but still sucks)
                
                
                
                
             
         
        
            
            
            
                
                Gas station terrain splats, building/monument splats
                
                
                
                
             
         
        
            
            
            
                
                More work on Navmesh Grid.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Optimized Model.FindBone and Model.FindClosestBone and made them GC free
Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
                
                
                
                
             
         
        
            
            
            
                
                Each navmesh grid layer now cater to the area mask of each agent type.
                
                
                
                
             
         
        
            
            
            
                
                Bundling preprocessing fix
                
                
                
                
             
         
        
            
            
            
                
                Gas station initial dressing pass WIP
gas station pavement LODs/COLs/Prefab
                
                
                
                
             
         
        
        
            
            
            
                
                New snow terrain tiling and material settings
                
                
                
                
             
         
        
            
            
            
                
                Added DDSUtil for texture data export to dds
Added direct to dds output on texture packer
Repacked building atlas material
                
                
                
                
             
         
        
            
            
            
                
                Fixed building atlas lod material
                
                
                
                
             
         
        
            
            
            
                
                Terrain atlas generator now exports directly to dds
Generated new terrain atlas textures
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added DDSUtil optional partial mip chain export
Re-generated terrain atlas textures with mip chain limit
                
                
                
                
             
         
        
            
            
            
                
                Added IsInvoking to invoke handler
                
                
                
                
             
         
        
            
            
            
                
                NPCPlayer uses invoke handler (particularly due to CancelInvoke)
                
                
                
                
             
         
        
            
            
            
                
                Converted some remaining stuff to invoke handler
                
                
                
                
             
         
        
            
            
            
                
                More work on Navmesh Grid.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed IOOR exception in ScanForPositions.
                
                
                
                
             
         
        
            
            
            
                
                PlayerModel female geo update
                
                
                
                
             
         
        
            
            
            
                
                Use AsyncTerrainNavMeshBake the way it was intended.
                
                
                
                
             
         
        
        
            
            
            
                
                Eliminated GC allocs from Projectile.DoMovement
                
                
                
                
             
         
        
            
            
            
                
                Enabled prefab pooling on rotting flies effect
                
                
                
                
             
         
        
            
            
            
                
                Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
                
                
                
                
             
         
        
            
            
            
                
                Eliminated GC allocs from Ragdoll.RagdollSetup
                
                
                
                
             
         
        
        
        
            
            
            
                
                Eliminated GC allocs from RagdollInteritable.Inherit
                
                
                
                
             
         
        
        
            
            
            
                
                EAC API update (client side)
Network++
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtracting EAC API update
                
                
                
                
             
         
        
            
            
            
                
                Eliminated more GC allocs from Ragdoll / RagdollInheritable
                
                
                
                
             
         
        
            
            
            
                
                Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
                
                
                
                
             
         
        
            
            
            
                
                gas pump greybox - scene update
                
                
                
                
             
         
        
            
            
            
                
                fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
                
                
                
                
             
         
        
            
            
            
                
                supermarket shelves greybox - scene update