130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Made supermarket greybox bigger. 
Basic scene setup and dressing
                
                
                
                
             
         
        
            
            
            
                
                Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
                
                
                
                
             
         
        
            
            
            
                
                Gas canister props models/LODs/COLs/Prefabs
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added auto material repacking when source textures change size
Updated packed mats, maps and db
                
                
                
                
             
         
        
            
            
            
                
                Fixed coverage query registration handling
                
                
                
                
             
         
        
            
            
            
                
                Fixed filter mode in packed texture
                
                
                
                
             
         
        
            
            
            
                
                ore node hotspots now use coverage queries
                
                
                
                
             
         
        
            
            
            
                
                More work on navmesh grid.
                
                
                
                
             
         
        
        
            
            
            
                
                Supermarket counters and cash register
                
                
                
                
             
         
        
            
            
            
                
                Updated female textures & playermodel
                
                
                
                
             
         
        
        
            
            
            
                
                Female head seam geo/skinning & female light skin sets
                
                
                
                
             
         
        
            
            
            
                
                Fixed coverage queries frame depth mismatch
                
                
                
                
             
         
        
        
        
            
            
            
                
                Nuked terrain.atlasmipfix
                
                
                
                
             
         
        
            
            
            
                
                EAC API updates (attempt 2)
                
                
                
                
             
         
        
            
            
            
                
                Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Facepunch.Raknet plugin
                
                
                
                
             
         
        
        
            
            
            
                
                EAC networking fix
Network++
                
                
                
                
             
         
        
            
            
            
                
                Made supermarket shelves slimmer
                
                
                
                
             
         
        
        
            
            
            
                
                Blank hair prefabs (so we're not overwriting existing ones)
                
                
                
                
             
         
        
        
            
            
            
                
                More item description updates and fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Updated terrain texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Deleted old terrain atlases (PNG)
                
                
                
                
             
         
        
        
            
            
            
                
                Snow mounds / Fixed pivot points
                
                
                
                
             
         
        
            
            
            
                
                EAC profiling + hopefully GC fix
                
                
                
                
             
         
        
            
            
            
                
                Spawn snow mounds and snowballs as clutter (might need some more tweaks)
                
                
                
                
             
         
        
        
            
            
            
                
                Supermarket texturing progress
                
                
                
                
             
         
        
        
            
            
            
                
                Density / distance tweaks
                
                
                
                
             
         
        
            
            
            
                
                Additional snow mound LODs
                
                
                
                
             
         
        
            
            
            
                
                Only set isGameInitRun when it actually succeeded
                
                
                
                
             
         
        
            
            
            
                
                Subtracting EAC API updates (let's try again next week)
                
                
                
                
             
         
        
            
            
            
                
                More item description updates and fixes
                
                
                
                
             
         
        
            
            
            
                
                Added additional snow mound LODs to prefabs
                
                
                
                
             
         
        
            
            
            
                
                Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
                
                
                
                
             
         
        
        
            
            
            
                
                ProcessGPUDeviceRequests on MainCamera called only when necessary
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain anchors being ignored on clutter