userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

1 Year Ago
Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build
1 Year Ago
Include Facepunch.ActionGraphs.dll when uploading doc assemblies
1 Year Ago
Let speech recognition API work in GameMenu realm
1 Year Ago
TTS: Expose voice selection to Synthesizer + Synthesizer.InstalledVoices + Synthesizer.TrySetVoice( string name ) + Synthesizer.TrySetVoice( string gender, string age )
1 Year Ago
Updated DecalComponent, also moved it out of the Light folder
1 Year Ago
Added ProjectedDecalSceneObject - Removed SceneWorld related methods in DecalSystem that I added previously - Doesn't support receiving lightmap info (yet)
1 Year Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code Pass size through to decal update, prep some of the older attributes for baked lighting Move decal attribute stuff into managed Validity check Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type Cleanup, update flags based on material Remove unused file Docs for ProjectedDecalSceneObject Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public Validate material Don't need this transform code Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
1 Year Ago
Update DecalComponent to match new API
1 Year Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code Pass size through to decal update, prep some of the older attributes for baked lighting Move decal attribute stuff into managed Validity check Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type Cleanup, update flags based on material Remove unused file Docs for ProjectedDecalSceneObject Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public Validate material Don't need this transform code Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
1 Year Ago
Add longer timeout for Sandbox.Http
1 Year Ago
Add Material and Size properties to ProjectedDecalSceneObject, hide Update method from public API
1 Year Ago
Add Speech.Synthesizer.WithRate to specify speed of speech. Added Synthesizer.OnVisemeReached which gives the user data on the sound's visemes Viseme data here doesn't hook into anything right now.
1 Year Ago
Moved Sandbox.SpeechRecognition to Sandbox.Speech.Recognition, removed obsoletes Forgot to rename SpeechRecognition.Reset to Speech.Recognition.Reset Add basic text to speech support using System.Speech.Synthesis - Use Sandbox.Speech.Synthesizer to build your text to speech sound and play it - This probably doesn't work with Proton
1 Year Ago
ComponentTypeSelector: add "New (x) Component..." option that creates component from query
1 Year Ago
Validate material Don't need this transform code
1 Year Ago
Set mesh instance as owned, destroy existing mesh instance on update Expose ProjectedDecalSceneObject to public
1 Year Ago
Listen for addon config updates, update collision rules
1 Year Ago
1 Year Ago
Load collision rules from current game package
1 Year Ago
Putting updated DecalComponent content here so I don't lose it
1 Year Ago
Docs for ProjectedDecalSceneObject
1 Year Ago
Remove unused file
1 Year Ago
Cleanup, update flags based on material
1 Year Ago
Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type
1 Year Ago
Validity check
1 Year Ago
Move decal attribute stuff into managed
1 Year Ago
Pass size through to decal update, prep some of the older attributes for baked lighting
1 Year Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
1 Year Ago
Plumb in a fix for EntityPrefabEditor entity selection
1 Year Ago
KeyBindWidget: Fixed using the wrong code for middle/right mouse button
1 Year Ago
Optimized compile for gizmo_line and gizmo_sprite, fixes on Vulkan
1 Year Ago
Try to load last opened scene on startup
1 Year Ago
Add arrow navigation to component selector https://files.facepunch.com/tony/1b1611b1/sbox_RkwqBfEEYi.mp4
1 Year Ago
Editor.Animate promoted to public
1 Year Ago
Cleanup, docs, fixed search targeting the current selection - instead reset selection entirely
1 Year Ago
Rewrite component type selector to support selection categories, animated traversal https://files.facepunch.com/tony/1b1511b1/sbox_86bKULbb2X.mp4
1 Year Ago
Show component header icon fallback
1 Year Ago
Add icon for sound listener
1 Year Ago
BoolControlWidget: don't propagate mouse press to parent widgets
1 Year Ago
Can expand/shrink component sheets https://files.facepunch.com/tony/1b1511b1/sbox_IZ529lK3ch.png
1 Year Ago
Added path for updating audio listener outside of client gameloop
1 Year Ago
Add SoundListenerComponent, test sound on Turret
1 Year Ago
Add DecalComponent.TintColor https://files.facepunch.com/tony/1b1311b1/sbox_jQtrA8ls2t.mp4
1 Year Ago
Add DecalComponent - but needs a better way to translate decal, setting its transform doesn't work as expected https://files.facepunch.com/tony/1b1311b1/sbox_ocEkCIQAYv.png
1 Year Ago
Add Decal.Place( SceneWorld, ... )
1 Year Ago
Testing method for creating a decal in scene worlds
1 Year Ago
Add BaseComponent.GetComponent(s) accessors Enable MultiSelect on SceneTree TreeView
1 Year Ago
Testing method for creating a decal in scene worlds
1 Year Ago
When SceneTree changes scene, cache the selection and try to select those objects again
1 Year Ago
Fix not being able to drag in prefabs to scene (prioritize local files first)