userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

1 Year Ago
Delete PickupFeed
1 Year Ago
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
1 Year Ago
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
1 Year Ago
Don't set vault sound volume
1 Year Ago
Character can move again
1 Year Ago
Fixed not being able to look at stuff, as well as hooked up cursor direction / origin for abilities
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game) Replace tools addon usage of Utility.RunCommand
1 Year Ago
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
1 Year Ago
We're compiling again
1 Year Ago
Update MapList
1 Year Ago
Rip the bandaid off and stop looking for "GameSettings" meta, only "PackageSettings"
1 Year Ago
Update empty repro template with new Input API
1 Year Ago
Update ProjectConfig.Ident MinLength to 2
1 Year Ago
Work in progress UI2 Crosshair replacement
1 Year Ago
Updated game.minimal template to fix Input so people creating new projects won't be greeted with errors
1 Year Ago
Fixed NRE caused on death from GunfightWeapon.BuildInput
1 Year Ago
Replicate gunfight_gamemode cvar
1 Year Ago
Fixed server not correctly setting correct values for game settings
1 Year Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Merge pull request #7 from Facepunch/better-feeling-movement
1 Year Ago
Allow to add non-forbidden headers to Http requests, we should replace this whole class soon
1 Year Ago
Test above space if the player tries to stop ducking, so they don't get stuck
1 Year Ago
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
1 Year Ago
Remove Menu bind for LoadoutSelector
1 Year Ago
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
1 Year Ago
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
1 Year Ago
Apply yaw / roll offset to viewmodel when walking sideways
1 Year Ago
Add runtime addon - which when you touch it, tries to see if you're Sandbox.Player type. Use Sandbox to test this out.
1 Year Ago
Add linear gradient behind buttons on SpawnOverview
1 Year Ago
Changed Spawn Overview style to match Lewis' concept a bit more
1 Year Ago
Added CameraModifier.OnRemove Fixed NRE when suiciding
1 Year Ago
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
1 Year Ago
Killed obsolete hitbox code, replaced with hitbox tags
1 Year Ago
1 Year Ago
Replace tools addon usage of Utility.RunCommand
1 Year Ago
Delete Obsolete methods and variables related to Hitbox bones / groups Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
1 Year Ago
Removed SteamVRImport as it was unused
1 Year Ago
Removed SteamVRImport as it was unused
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
1 Year Ago
Delete Obsolete methods and variables related to Hitbox bones / groups
1 Year Ago
Test: Turn off reverb
1 Year Ago
Add a bunch of announcer events for kill streaks / first blood
1 Year Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
1 Year Ago
Add sound when taking bullet damage
1 Year Ago
New 1911 sounds
1 Year Ago
New AKM sounds
1 Year Ago
Added Kill sound
1 Year Ago
Add weapon deploy sounds
1 Year Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
1 Year Ago
Add some base spread
1 Year Ago
Eliminated extra spread from MP5