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5,957 Commits over 4,138 Days - 0.06cph!

12 Months Ago
converted mining warehouse
12 Months Ago
converted lighthouse
12 Months Ago
converted supermarket + some material tweaks on glass
12 Months Ago
converted gas station monument
12 Months Ago
merge from jungle update
12 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
12 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
12 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
12 Months Ago
jungle ruins s2p to refresh collider changes
12 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
12 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
12 Months Ago
merge from main
12 Months Ago
fixed a missing mesh from collider script on corner_c prefab
12 Months Ago
cave scene tweaks for cave openings (overrides)
12 Months Ago
adjustments to some cave pieces that didn't get full coverage
12 Months Ago
bunkers room dressing save
12 Months Ago
converted mine tunnels, bunker rooms, sewer tunnels
12 Months Ago
potential fix for sun passthrough in train tunnel entrance
12 Months Ago
jungle ruins s2p
12 Months Ago
converted cave pieces - cave scenes require S2P to update
12 Months Ago
ferry terminal
12 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
12 Months Ago
merge from 118111
12 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
12 Months Ago
changed environment volumes gizmo color for clarity
12 Months Ago
merge from main
12 Months Ago
moved the rusty gates back into place
12 Months Ago
fixed an offset on jungle skin triangle block
12 Months Ago
fixed an offset on jungle skin floor block
12 Months Ago
lowered the ground under the zigg pond water to allow swimming effect to work
12 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
12 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
12 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
12 Months Ago
merge from main
12 Months Ago
enabled r/w on ziggurat gate colliders
12 Months Ago
some tweaking of the jungle_ruins_e alpha map
12 Months Ago
enabled spatially aware environment volumes in Ziggurat
12 Months Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
12 Months Ago
S2P jungle ruins - to refresh latest collider changes
12 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
12 Months Ago
jungle_ruins b/c S2P
12 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
12 Months Ago
enabled r/w on jungle earth pit collision mesh
12 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
12 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
12 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
12 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
12 Months Ago
offset for wall corners zfight
12 Months Ago
smoothed out an erosion line in canyon A
12 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers