userVincentcancel
reporust_rebootcancel

6,032 Commits over 4,199 Days - 0.06cph!

1 Year Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
1 Year Ago
S2P all
1 Year Ago
fixed van_b and van_c LOD4/5 occluding players inside
1 Year Ago
Tightened env volume on mine_tnl_corner_b prefab (caused issues in cave_large_medium)
1 Year Ago
Fixed warehouse glass transparency on material - back face culling not set to 'on'
1 Year Ago
merge from main
1 Year Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
1 Year Ago
fixed blocker by train car in mil tunnels slope
1 Year Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
1 Year Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
1 Year Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
1 Year Ago
merge from main
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings
1 Year Ago
fixed water culling happening outside the hatch of tunnel entrances
1 Year Ago
caves S2P
1 Year Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
1 Year Ago
merge from main
1 Year Ago
progress backup on the trawler greybox
1 Year Ago
S2P jungle ruins
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values
1 Year Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
S2P ruins and ziggurat to refresh piper nigrum prefabs
1 Year Ago
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
1 Year Ago
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
1 Year Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
1 Year Ago
m_boat greybox parts and folders prep
1 Year Ago
plugging holes in jungle_ruin_e - s2p
1 Year Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
1 Year Ago
floating city whitebox
1 Year Ago
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
1 Year Ago
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
1 Year Ago
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
1 Year Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
1 Year Ago
floating city initial scene prep/setup
1 Year Ago
merge from main
1 Year Ago
ziggurat scene S2P
1 Year Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
1 Year Ago
enabled r/w on a bunch of props used in ziggurat collision models
1 Year Ago
enabled r/w on zipline platform collision models
1 Year Ago
water treatment plant scene tweaks to sewers openings S2P
1 Year Ago
softer lighting transition into sewer ladder to allow visibility of players below
1 Year Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
1 Year Ago
converted radtown monument buildings, radtown s2p
1 Year Ago
cherry picking env volume brightness level changes from spatially aware branch
1 Year Ago
level edits to powerplant, mainly sewer exits - s2p