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5,840 Commits over 3,865 Days - 0.06cph!

11 Months Ago
extra jutting cliff prefab
11 Months Ago
jutting cliffs progress
11 Months Ago
enabled ppd on brick piles
11 Months Ago
large rock formation a test case jutting cliff test case
11 Months Ago
merge from Blend4Way double sided
11 Months Ago
rock formation prefabs (sea) radius and fade improvements
11 Months Ago
propagated the latest changes into procmap stack
11 Months Ago
underwater_divesites scene playable in editor
11 Months Ago
merge from main
11 Months Ago
updated rock formations updated world setup to spawn them
11 Months Ago
road/rail rejection for coastal cliffs
11 Months Ago
work in progress road/rail rejection for coastal cliffs
11 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
11 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
11 Months Ago
radtown S2P
11 Months Ago
tweaks to scaffolding building stair
11 Months Ago
removed underscrores from camera names
11 Months Ago
Added an additional way to get on the radhouse roof
11 Months Ago
named cameras individually
11 Months Ago
merge from radtown_redux
11 Months Ago
radtown S2P
11 Months Ago
Added back door anim event sound component on residential door
11 Months Ago
changed door knock sound from metal to wood on residential door
11 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
11 Months Ago
fixed electric fan b using fan a collider..
11 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
11 Months Ago
correct surface type on stairs from walkways set
11 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
11 Months Ago
added missing ceiling box collider in recycler room of storage building large
11 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
11 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
11 Months Ago
bunch of tweaks along the way
11 Months Ago
assets gym scene - end?
11 Months Ago
assets gym scene wip
11 Months Ago
radtown S2P, refreshed HLOD
11 Months Ago
removing vertex stream components left over from vertex painting attemps fixing some left over issues with shed, storage warehouse components checked for decal projector issues
11 Months Ago
storage warehouse material tweaks
11 Months Ago
divesite scene cleanup
11 Months Ago
Added renderer batch component to binbag prefabs
11 Months Ago
adjusted spawn position for play mode to work
11 Months Ago
Jungle ruins initial scene setup for terrain, monument data and basic whitebox
11 Months Ago
merge from main
11 Months Ago
radtown redux HLOD setup and bake
11 Months Ago
set dressing polish, replaced old binbags with new ones
11 Months Ago
mailboxes textures metas at 1024
11 Months Ago
radtown redux S2P
11 Months Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
11 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
11 Months Ago
radtown redux S2P
11 Months Ago
set dressing progress backup