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5,482 Commits over 3,653 Days - 0.06cph!

9 Months Ago
moonpool progress wip, basic test lighting
9 Months Ago
missing recycling decals
9 Months Ago
Level 3 hall, cctv room and vent progress, sat tube progress
9 Months Ago
Level 3 hall, cctv room and vent progress
9 Months Ago
merge from main
9 Months Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
9 Months Ago
oilrig L3 texturing progress
9 Months Ago
oilrig sat tube greybox full greybox flow
9 Months Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
9 Months Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
9 Months Ago
oilrig - sat tubes greybox models
9 Months Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
9 Months Ago
tweaked light group at time on harbor2
9 Months Ago
water wells S2P
9 Months Ago
static triangle wood foundation rotation fix
9 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
9 Months Ago
S2P all
9 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
9 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
9 Months Ago
updated overgrowth prefabs inside spawning junkpiles
9 Months Ago
some missing prefabs
9 Months Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
9 Months Ago
S2P all (overgrowth links refresh)
9 Months Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
9 Months Ago
removed missing mesh bit from static refinery prefab
9 Months Ago
new tree models for monument overgrowth, temperate and snow variants
9 Months Ago
S2P all
9 Months Ago
protocol ++
9 Months Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
9 Months Ago
Updated Workshop scene to have night time lighting
9 Months Ago
harbor2 - boosted ambient pointlights S2P
10 Months Ago
level update and s2p
10 Months Ago
more biome visuals compatible props and structures
10 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
10 Months Ago
updated diesel_collectable prefab
10 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
10 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
10 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
material tweaks and prop prefab variants
10 Months Ago
cherry picking 92516
10 Months Ago
scene backup and S2P for testing
10 Months Ago
removing ground grass decal
10 Months Ago
Zipline platforms LODs, colliders and prefabs cleanup
10 Months Ago
'keep out' and road debris decals
10 Months Ago
Set dressing harbor2 progress
10 Months Ago
moved zipline platforms assets over from compound branch - not a merge
10 Months Ago
level backup - moved turret up a balcony