reporust_rebootcancel

122,294 Commits over 4,048 Days - 1.26cph!

3 Years Ago
merge from server_browser_tag_filter
3 Years Ago
3 Years Ago
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3 Years Ago
Monument fixing WIP
3 Years Ago
combat state design files, pet command list update.
3 Years Ago
Fix for pet not getting released correctly clientside
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Allow bumps to play a little more often
3 Years Ago
Fixed double bumps
3 Years Ago
New (better?) bump anim trigger code
3 Years Ago
Bug fixing
3 Years Ago
Scrap the recent velocity array, use a single value instead
3 Years Ago
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3 Years Ago
Only bump on velocity reductions
3 Years Ago
Improved PlayReactionAnim parameter code
3 Years Ago
0 forwardReaction value by default
3 Years Ago
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
3 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
3 Years Ago
Make the tag query exclude unselected options for mutually exclusive tags Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason Also fix servers not refreshing when changing tag filters the first time
3 Years Ago
Merge from cine_anims
3 Years Ago
Merge from keycard_anim_improvement
3 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
3 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
3 Years Ago
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3 Years Ago
added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Disabled the bump anim code again until the new system is set up.
3 Years Ago
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3 Years Ago
Excavator puzzle reset bounds no longer exceed prevent building volume S2P
3 Years Ago
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
3 Years Ago
More river fixes
3 Years Ago
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3 Years Ago
3p keycard - Added holdtype, override controller & anims
3 Years Ago
fixed pickle jar desc typo
3 Years Ago
removed Pickup start debug print
3 Years Ago
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3 Years Ago
vm keycard - fixed clipping issues when wearing gloves
3 Years Ago
East river fixes for new splats
3 Years Ago
East splatting progress
3 Years Ago
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Foam texturing improvements
3 Years Ago
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3 Years Ago
Minor wording clarity edit
3 Years Ago
Show a magnet crane controls game tip each time a player mounts it.