127,186 Commits over 4,109 Days - 1.29cph!
Modified vehicle performance formula
Refactor, sync engine storage data to the client
Added inventory stats UI for engine internal items. Simplified engine item code in general.
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Biome grading WIP & fog minimums
Added proper LODs to all foliage_v3 ground plants
Wording change on engine internals UI
[D11] Fixed issue with effects coming from the network not playing correctly
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
wip gene UI rework to allow showing previous genes
[D11][#3822] Torches further adjusted to match steam.
[D11] [UI] Added missing translations for animal names and shop names.
DTLS code compiles ( Ivan doesn't have the sdks )
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
DTLS latency fix. Tested on collectible items.
Added fog control over time of day
[D11] Win64 client locked at 60
Base & arctic biome volume stuff
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Triangle floor frame greybox block
Added a specific socket for triangle floor frame inserts
[D11] SceneToPrefab/SLOD update ALL
[D11][UI] Made inventory sounds play though frontendsfx.
Floor half greybox/prefabs
Tweaks to spiral stairs greybox to align with floor.half
+ Swaped out all the Halfs to Floats in the ice lake shader
[D11] Ui Tweaks across many things
wip storing previous genes
[D11] Fixing Holosight Colour
[D11] Fixed heartbeat/wounded SFX
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
[D11] Fixed Margin on In-Game Options
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
[D11] [UI] Application Restart Translation Fix Test
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
[D11] Chainlink Fence LOD Distances.
[D11] Thatched Z-Fighting Fixes
Working spiral stairs greybox for square and triangle blocks. Spiral stairs need two blocks to make one revolution, allowing half height.
Re-enabled stairs socket for spiral stairs to avoid plugging to walls and other sockets
Conditional models for spiral stairs landings