reporust_rebootcancel

107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
removed debug logs
6 Years Ago
Grabbed relevant materials from 27740
6 Years Ago
Enabled gpu instancing on a few hundred materials
6 Years Ago
Fixed and optimized volume bounds att calculation
6 Years Ago
Merge from main
6 Years Ago
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background
6 Years Ago
ocean paths are now optimized and smoothed ocean paths now shrinkwrap to the island based on depth and distance from terrain two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
6 Years Ago
progress backup
6 Years Ago
ocean pathfinding/coastline path generation wip
6 Years Ago
[d11] some tidying of previous commit, experimenting with Unity NetworkLater. Can be enabled one line 184 of Bootstrap.cs
6 Years Ago
WIP attempt to move to Unity's NetworkTransport LLAPI instead of Raknet. This will save us from having to update Raknet for console support (Xbox One support is out of date, Switch support is non existent). There are some differences between the libraries so this is experimental at the moment. Need to finish of QOS bindings, and a lot of it has ended up identical to the Raknet assembly so further refactoring might be worthwhile.
6 Years Ago
progress backup
6 Years Ago
[D11] Properly guard client side code for console
6 Years Ago
[D11] Rollback 27719 due to crash on client console
6 Years Ago
Noise native entry point updates
6 Years Ago
Merge from main
6 Years Ago
Removed atmos volume global settings; only fade in/out of volumes now Moved fadeout duration to atmos volumes Added fog clipping outside atmos volumes (edge attenuation coming next) Moved OBB shader testing code to own cginc Updated main camera prefab
6 Years Ago
Fixed occasional ConsoleUI-related NRE in edit-mode
6 Years Ago
Play mode skip fog volume fade when sleeping to handle spawn inside/outside Edit mode skip fog volume fade on startup / entering edit-view
6 Years Ago
rhib fuel/engine functionality rhib editor collision fixes
6 Years Ago
Switched to scene camera activating fog, instead of main
6 Years Ago
Fixed dredge rotation in bandit town
6 Years Ago
Rolling back 27718 due to scene crash (unity_2018.2.0)
6 Years Ago
[D11] Merged with main branch for Unity 2018.2.0f2
6 Years Ago
Merge from unity_2018.2.0
6 Years Ago
Swamps a, b, c fog settings
6 Years Ago
▉▆▅▋▆▉▋▄▋▌ ▇▇█
6 Years Ago
Merge from main
6 Years Ago
fixed swamp trees incorrectly baked imposters
6 Years Ago
bandit town biome mask transfer tweaks
6 Years Ago
swamps biome mask transfer tweaks
6 Years Ago
Added new door Various visual tweaks to the fog Fixed chair pivots Fixed dredge mesh and colliders
6 Years Ago
Monument biome transfer
6 Years Ago
alternative red door for bandit town
6 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
6 Years Ago
[D11] More controller support for console - wip
6 Years Ago
Wooden chairs prefabs/LOD/col
6 Years Ago
fog tweaks
6 Years Ago
tweaks
6 Years Ago
swamps sulfur spawners, new fog script added to scenes
6 Years Ago
Added dead log spawners to swamps for wood
6 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
6 Years Ago
updated reeds billboards
6 Years Ago
Swamps progress backup
6 Years Ago
Swamps progress backup
6 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
6 Years Ago
Manifest update
6 Years Ago
Bandit town painted building topology
6 Years Ago
Bandit town progress
6 Years Ago
Swamps progress backup