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107,026 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Merge from main
6 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
6 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
6 Years Ago
Bandit town Scene2Prefab (ai prefab changed).
6 Years Ago
more WIP on Bandit guard AI.
6 Years Ago
populations scale tweaks
6 Years Ago
progress backup
6 Years Ago
underwater plants movement tweaks
6 Years Ago
Underwater foliage spawn files/properties
6 Years Ago
Underwater plant art files (models/textures/mats)
6 Years Ago
Composter gibs
6 Years Ago
compound bow functionality
6 Years Ago
compound bow functionality baseline
6 Years Ago
WIP on bandit guard AI.
6 Years Ago
merge from main
6 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
6 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
6 Years Ago
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
6 Years Ago
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
6 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72
6 Years Ago
progress backup
6 Years Ago
compound bow baseline
6 Years Ago
fixed NPCVendingMachine sometimes becoming out of stock on server restart
6 Years Ago
compound bow vm updates
6 Years Ago
progress backup
6 Years Ago
[D11.AC] Quick fix for water/terrain rendering on PS4
6 Years Ago
Underwear art assets
6 Years Ago
[D11] Added new define D11_UNET in build defines, forceDebug=true to enable profiling, and message saying build complete!
6 Years Ago
[D11] Removed hardcoded IP address that somehow got committed?
6 Years Ago
[D11] Added define D11_UNET to allow switching between RakNet/UNet, also packet size changes and port change needed for xb1
6 Years Ago
bandit guard NPCs
6 Years Ago
Hapis MT progress
6 Years Ago
super rough placeholder anims, initial setup of vm prefab & animator, parameters
6 Years Ago
Merge from main
6 Years Ago
progress backup
6 Years Ago
missing file
6 Years Ago
fixed bug with plant age disappearing display plant yield
6 Years Ago
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs.
6 Years Ago
Composter mesh and textures
6 Years Ago
Network++
6 Years Ago
Added runtime rust/standard impostor shader
6 Years Ago
Network++
6 Years Ago
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6 Years Ago
compile fix
6 Years Ago
aiming at plants now shows a bunch of information about their state
6 Years Ago
skin approval
6 Years Ago
compound bow, lods and prefab
6 Years Ago
[D11] Fix for controller rotation on xb1, ortho basis matrix for xb1 added
6 Years Ago
[D11] Socket setup data for xb1
6 Years Ago
progress backup