reporust_rebootcancel

116,448 Commits over 3,987 Days - 1.22cph!

6 Years Ago
Fix for RUST-205 - Players forced to jump to walk through middle cargo containers
6 Years Ago
Optimized dynamic occludee bounds refresh; switched to sequential split-freq model Fixed motion blur and culling-related popping issues on cargo ship
6 Years Ago
reenabled sound
6 Years Ago
[D11] Re-enable notifications after solving zip files
6 Years Ago
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6 Years Ago
potential fix for all player types animating with a parent
6 Years Ago
BaseEntity velocity getters return the correct velocity for the local player
6 Years Ago
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6 Years Ago
[D11] Turn off notifications while I work out some kinks
6 Years Ago
fix for broken CopyComponent
6 Years Ago
[D11] Remove zip if already exists
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Remove the zip after copying
6 Years Ago
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6 Years Ago
M39, lods world model and view model and textures
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Copy the zip to the build drive for before deployment
6 Years Ago
[D11] remove IP so nobody accidentally attaches to the milestone server, now that the build has been sent out.
6 Years Ago
Fixed bundle assignments on some cargo ship materials
6 Years Ago
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6 Years Ago
Sickle meshes and textures
6 Years Ago
More work on scientists spawning on cargo ship.
6 Years Ago
Cursed cauldron meshes and prefab
6 Years Ago
Fixed vending machine breaking when placed on wooden foundations
6 Years Ago
[D11] Zip the build of the server
6 Years Ago
Reverted recent client-side changes to make Scientists animate/orient properly on Cargo Ship (it was too hacky).
6 Years Ago
Contiued work on Scientist spawns / A* paths / cover points (disabled atm).
6 Years Ago
[D11] Build.cs and BuildAssetBundles.cs from MS1 Branch
6 Years Ago
[D11] Fix for Textmesh pro
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11] Use D11JenkinsFile from MS1 Branch
6 Years Ago
[D11] Fix for issue when loading through bootstrap
6 Years Ago
[D11] [UI] Updated new selection animation to be slightly faster. Adjusted radial menu textures slightly to increase visibility of certain elements.
6 Years Ago
Removed cargo ship from iceberg folder
6 Years Ago
another NRE fix for missing UI element
6 Years Ago
fixed invisible/unparented rhib storage on cargoship fixed cargo ship NRE
6 Years Ago
Cherry picking 28953
6 Years Ago
cargo ship map marker cargo ship movement improved cargo ship ladder mounting improved cargo ship NRE on exit fixed
6 Years Ago
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6 Years Ago
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][#13][UI] Ingame carousel will correctly close when the player dies or is disconnected
6 Years Ago
[D11][#14] The furnace is now selectable
6 Years Ago
Fixed timed explosive sticking when parented
6 Years Ago
[D11] [UI] Updated Radial Menu Textures with different method for blending between radial and segment glows (WIP). Replaced code-based animations with Unity Animation assets in new Radial menu, set up new animations for menu. Adjusted centre text to be more readable and take up more empty space. Centre icon now matches it colour to the status of the action you have selected to more accurately reflect its usable state.
6 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)