128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                [D11] Harbor1 SLOD Textured
                
                
                
                
             
         
        
            
            
            
                
                [D11] Foce save on server startup
                
                
                
                
             
         
        
            
            
            
                
                [D11] Foce save on server startup
                
                
                
                
             
         
        
            
            
            
                
                Candles don't use gigantic textures. Added translucency & mat conversion.
                
                
                
                
             
         
        
            
            
            
                
                Print more useful information into the console on player join
                
                
                
                
             
         
        
        
            
            
            
                
                Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
                
                
                
                
             
         
        
            
            
            
                
                Include the reason in the server restart countdown messages
                
                
                
                
             
         
        
            
            
            
                
                Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
                
                
                
                
             
         
        
            
            
            
                
                [D11] Lighthouse and Sphere_Tank SLODs Textured
                
                
                
                
             
         
        
            
            
            
                
                Standalone gas lantern conversion.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reverting caves meshes and fixing position and rotation to match new values
                
                
                
                
             
         
        
            
            
            
                
                Added admintime convar (force local day time for admins)
                
                
                
                
             
         
        
            
            
            
                
                Chinese Lantern HDRP conversion w/ translucency
                
                
                
                
             
         
        
            
            
            
                
                [D11] Gas Station, Supermarket + Powerplant SLODs Textured
                
                
                
                
             
         
        
            
            
            
                
                replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
                
                
                
                
             
         
        
            
            
            
                
                combatlog can be called by rcon/console
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] bring over the final changes made to the 7.1.2 branch, that should no longer be used.
                
                
                
                
             
         
        
            
            
            
                
                 Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
                
                
                
                
             
         
        
            
            
            
                
                [D11] enable SSR and synchronise some scene settings changes from main hdrp branch, related to screen space reflections.
                
                
                
                
             
         
        
            
            
            
                
                Try to bring assets.bundle under 4gb
                
                
                
                
             
         
        
            
            
            
                
                Fixed some dilation issues
                
                
                
                
             
         
        
            
            
            
                
                Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
                
                
                
                
             
         
        
        
            
            
            
                
                Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
                
                
                
                
             
         
        
            
            
            
                
                Removed unused dummy eyebrow shapes
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed compile error in UIMusicHelpDisplay
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Went through each level removing driftwood/cardboard_box_b and preventing it from spawning on preprocess
                
                
                
                
             
         
        
            
            
            
                
                Fixes for cave transforms on LOD's
                
                
                
                
             
         
        
            
            
            
                
                Don't trigger music help UI for non-local players
                
                
                
                
             
         
        
            
            
            
                
                [D11] SLOD Colour Swatch Material
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3078] Fixed issue with push to talk, fixed issue with blocked settings not saving, Fixed frontend reconnect icon not displaying
                
                
                
                
             
         
        
        
            
            
            
                
                split eyebrow morphs and exported individually
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing transform data for preset "cave_puzzle_a" and "cave_well_a" LOD meshes.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Enabled world.streaming by default (load time, ram and fps optimization)
                
                
                
                
             
         
        
        
        
            
            
            
                
                backup terrain foliage rock files
                
                
                
                
             
         
        
            
            
            
                
                Visual LookAts now working correctly, with the correct rotation offsets.
                
                
                
                
             
         
        
        
            
            
            
                
                Annoying bug where Unity doesn't propagate prefab parameters unless you click on the instances.