125,754 Commits over 4,109 Days - 1.28cph!
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
[D11] Fixes memory overwrite
SMG/waterpipe/sickle tweaks.
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
[D11] Checking in... code seems to be trashing memory somehow.
[D11][Tutorial] merge with latest #
35060
[d11][Audio] Fix for Bradley APC streaming error warnings
Fixed rogue unknown component in tree system, updated manifest
[D11] Fix for config B swap
[D11] Revert Jordans Change
[D11][Tutorial] Locked HUD scaling in tutorial, scaled up vitals
[D11] Enable Win64 client builds for Greg
[D11] Standalone win64 client D11 build - jenkins changes
[D11][Tutorial] Renamed display name for complete objective task tutorial action
[D11][Tutorial] Item stacking full check now done after stackable amount check
[D11][Tutorial] Fixes for issues #1970, #1681, changed tutorial event kill action to only single use and added fuel container check for issue #1116
[d11] Async skinning. Broke, reverted back to sync skinning to keep things going.
[D11] [UI] Removed auto-sizing from hint text. Fixed hint translation for Audio Mix going off screen.
[D11][UI] [#2021] Weapon attachment slots should display correctly
[D11] [UI] Fixed mild spelling and grammar issues in audio setting hint translations.
checklist progress backup
dunes model update + lod chain
[D11] Fix for debug camera (side effect of disabling mouse)
chainlink fence 3x1 LODs/COLs/Prefabs
excavator scene update
[D11] DTLS native logging now available in the release plugin for the server.
[D11][Tutorial] Added D11_FINAL_BUILD to client+server builds
[D11][Tutorial] Fixed overlapping issue with tutorial objectives when opening inventory
[D11] Checking in before merging with main. Need to merge as server protocol has changed.
[D11] UI wardrobe malfunction fix
prefab'd the rest of the excavator structure
pre set dressing scene organazing
[D11] DTLS allow self-signed certificates with the release plugin for local server dev convenience.
[D11] Support for win64 standalone D11 build
[D11] Update to latest version of LiteNetLib
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
Rocketlauncher
Pump source textures not as massive.