115,674 Commits over 3,959 Days - 1.22cph!
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
Added slight delay between acquiring a target the first time and firing for Scientists.
Improved ai robustness a bit.
can rotate workbenches with R during deployable phase
can no longer build around heli crash site
can rotate tool cupboard with hammer + priv
Third person ADS sounds have super super short range
More third person sounds (aim down sights, grenades, bandages, etc)
Binocular sounds
Flashlight sounds
More flexible spawning for npcs.
hazmat suit craftable
hazmat icons and art updated
updated hazmat suit model
updated outlines for new arrow types
small refinery now produces charcoal
can no longer place dropboxes under water
must wait 30 seconds to repair a structure after it has been attacked
Adjusted maximum anisotropic filtering settings of various textures
Adjusted maximum anisotropic filtering settings for tiling textures
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
When anti hack is disabled, send warning to admins whenever they connect
Unity can't resize compressed textures, so don't try to do so
Changed the way default icons are used before a skin icon is loaded because Unity
Log warning when icon dimensions on an item are off
All item icons can be up to 512x512 (+ double checked they're compressed)
Use default item icon for skinned items until the skin is loaded
Don't recalculate mips when applying skin icon (already done in native code)
Fixed bear skeleton properties referencing the prefab instead of the mesh
water_well_c scene final-ish progress
Some more AI improvements.
water_well_c scene progress backup
fixed explosive bullets doing slightly too much damage
First pass on convars for monument spawning of npcs.
SwapArrows is IClientComponent
Fixed skin icons not calling apply after loading
Only cull game objects we culled components from when they don't have any children
Some more workshop skin profiling
Skin icon loading rewrite (performance, memory)
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
Undoing staging branch shit that we no longer need (yay)
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
Admins can get combat log of other players
Fixed editor error from removed convars
water_well_c scene progress backup
Removed some test / debug convars that should no longer be used