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115,674 Commits over 3,959 Days - 1.22cph!

7 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
7 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
7 Years Ago
Improved ai robustness a bit.
7 Years Ago
protocol++
7 Years Ago
furnace gives off heat
7 Years Ago
can rotate workbenches with R during deployable phase
7 Years Ago
can no longer build around heli crash site
7 Years Ago
can rotate tool cupboard with hammer + priv
7 Years Ago
Third person ADS sounds have super super short range
7 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
7 Years Ago
More flexible spawning for npcs.
7 Years Ago
hazmat suit craftable hazmat icons and art updated
7 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
7 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
7 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
More NPC improvements.
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
7 Years Ago
water_well_c scene final-ish progress
7 Years Ago
Some more AI improvements.
7 Years Ago
Fixed switch thing.
7 Years Ago
water_well_c scene progress backup
7 Years Ago
More AI improvements.
7 Years Ago
Misc AI improvements.
7 Years Ago
fixed explosive bullets doing slightly too much damage
7 Years Ago
Makeshift Hazman prefab
7 Years Ago
First pass on convars for monument spawning of npcs.
7 Years Ago
SwapArrows is IClientComponent
7 Years Ago
Fixed skin icons not calling apply after loading
7 Years Ago
More ai stweaks.
7 Years Ago
Only cull game objects we culled components from when they don't have any children
7 Years Ago
Cleanup
7 Years Ago
Cleanup
7 Years Ago
Some more workshop skin profiling
7 Years Ago
Skin icon loading rewrite (performance, memory)
7 Years Ago
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
7 Years Ago
Undoing staging branch shit that we no longer need (yay)
7 Years Ago
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
7 Years Ago
Admins can get combat log of other players
7 Years Ago
Fixed editor error from removed convars
7 Years Ago
water_well_c scene progress backup
7 Years Ago
Removed some test / debug convars that should no longer be used
7 Years Ago
Didn't save