115,719 Commits over 3,959 Days - 1.22cph!
Merged back in subtracted AI changes.
Updated keylock phrases to reflect a key is no longer required
Phrases
Committing v_semi_pistol reload meta file since nobody else is
Merge from network_lerp_2
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
fix for worldmodels not animating when reloading.
fix for 3rd person reload animations not playing
Disabled life story (temporary client crash hotfix)
Network++
Douglas Fir snow variants
Added optional dual masked hair layers to core/skin shader
Pine trees / better snow textures
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
Removed unused skin shader variations
Reflective normal flip for foliage two-sided lighting
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
working on new strands and materials/textures
Pine trees snow biome variants
updated planters with new models and fixed darkening of the wood
skin approval
fixed bullets causing harvest tips to show
Planters soil is a separate renderer
SMG costs reduced
Machette is default blueprint, required WB1
removed wood cost from sleeping bag/sheet metal door
removed paper, note/building plan requires wood
added more loading tips
added voice chat tip
phrases
New network interpolation and extrapolation
Fixed mesh decals sometimes losing refl probe
Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
Removed Population from Scientist.