133,198 Commits over 4,293 Days - 1.29cph!
Fix camera rotation regression when mounted and parented at the same time
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
Draw distance a tad further for new cliffs
Allow foliage rocks on decor topology
Moved position of biome tint inside cliff shader to sync visuals with Base Lit
Added LODs/Colliders/Prefabs to latest cliffs
Updated procedural cliff prefabs
acoustic guitar f#2 note offset fix
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Update autoplay loops for acoustic guitar, bass, flute, jerry can guitar, piano, trumpet and xylophone
Don't allow empty messages to be sent, truncate extra long messages before sending them
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sound files + defs for extended trumpet range
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Make hiding the body and VM when alt looking less aggressive
Attempt to optimise by grouping hitboxes
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
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[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
Fixed cliff and cliff_basic_snow (terrain sampling)
A bit of tidy up and an some possible optimisation
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
Rebuilt all monument prefabs using truck models
World stack scripts re-order
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
corrected mesh_replace on surgeon_outfit_split prefab
rock_14_diff tweaks (brightness)
World stack scripts re-order
Fix funky viewmodel positioning when parented
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
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Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
Tundra color correction
Various foliage spawning tweaks
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder