115,454 Commits over 3,959 Days - 1.22cph!
Forcing project settings update/reset
Fixed post process stack v2 modifying player defines
crossbow/bow no longer have stance recoil
skin approval
Temporal AA now default (convar reset)
Player preview now uses temporal AA
added correct materials to male_facial_hairstyle_02 material swapper
prefab error fix for hammer & rock vm
Upgraded temporal anti-aliasing to PostProcessStackV2
old benches can now experiment
nre fix
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
Fixed morph cache not dirtying on setup
Fixed male eyebrows on female
Renamed deformHair flags to reflect actual hat/helmet names
Added male facial hair 02
Navmesh Link transition improvements and other misc AI tweaks.
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
color/value/harmony tweaks
Added facial hairstyle 2 to male set
Fixed some hair prefabs
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
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added facial hair style 2 to hair-impl
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
More iceberg progress
Slightly more snow ores
Fixed server compilation
Updated manifest
Northen Hapis more cold, icelakes and icebergs prep
Added hair deformation and removal flags to all(?) head wearables
Finished hair removal and deformation code
Item description updates and fixes
Phrases
Tweaked Flower sizes, colors and patch density to look a little more natural
Sulfur collectable layer fix
Wood collectable layer fix
tree and deco colliders + gibbables
prefab setup for deployables and world models
Fixed culling edge case + extra debugging
Updated candle hat prefab with deformation flags
Wearable based hair deformation (wip)