reporust_rebootcancel

106,542 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Don't pop up results for automated benchmarks
8 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
8 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
8 Years Ago
Fixed regression on RUST-793
8 Years Ago
Fixed some deployables being placeable at extreme angles
8 Years Ago
Compile fix
8 Years Ago
Attempt to fix RUST-793
8 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
8 Years Ago
Added nodecor test
8 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
8 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
8 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
8 Years Ago
Slight change to how bundles are built (hoping for faster build times)
8 Years Ago
8 Years Ago
Procmap benchmarks
8 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
8 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
8 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
8 Years Ago
BenchmarkCollection
8 Years Ago
SkinnedMeshCollider Benchmark
8 Years Ago
Init targetFrameRate when running benchmark
8 Years Ago
Missed the head bone
8 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
8 Years Ago
knobbed it
8 Years Ago
Freeze fix
8 Years Ago
Fixed Benchmark nosteam error
8 Years Ago
Platform switcher
8 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
8 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
8 Years Ago
resolved some conflicts
8 Years Ago
files I forgot to include
8 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
8 Years Ago
adjustment for wood door heat protection
8 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
8 Years Ago
phrases
8 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
8 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
8 Years Ago
Put benchmark maps in bundles
8 Years Ago
Re-enabled bone scaling
8 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
8 Years Ago
added bone info component with old values to playermodel
8 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
8 Years Ago
8 Years Ago
Automated benchmark framework
8 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
8 Years Ago
Fixed deployment of boxes on shelves being annoying
8 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
8 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
8 Years Ago
3p flamethrower sounds
8 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing