115,362 Commits over 3,959 Days - 1.21cph!
garage door collision fix
fix for debirs field marker saving/loading
netting double sides with slightly increased health
manifest
garage door polish, balance, sounds, skinnable
code lock has a filler mesh between the two sides now
increased ceiling light rope length
Switched refl probes time slicing to all faces
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
EAC integrity violation is logged as error
Fixed rare packet corruption when network encryption is enabled
Touched water shaders to fix refl quality 0
Added independent water reflection probe that includes sun/moon (TOD)
Removed sun/moon from main reflection probe + reduced resolution (TOD)
Updated custom shaders to new probe; fixes skin sun reflection highlight in shadow
disabled foot from sticking on worldmodel weapons
fixed foot IK twitching on arrows
Hopeful fix for negative scale warning spam when navgrid is enabled
Another AI improvement to invalid destinations.
Slightly improved invalid destination detection for AI.
Merge from weekend_branch_5
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added lock socket, skinnable asset
garage door prefab and item definition
LODs, Gibs, Textures
Fixed deferred mesh decal perf in editor
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
Better animal rotation when fleeing.
Added core/speedtree shader set: baseline + subsurface + two-sided brdf +specular
Store encryption level on connection (can change server.encryption for future connections while server is running)
Changed server.encryption to integer (various encryption levels)
Added craptography to runtime builds (shitty encryption for testing stuff)
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EAC SDK update (Linux fix)
Added biome tinting to deferred decal shader
Enabled biome tinting to all sand decal materials like footsteps or bullet impact
Added tool to find textures w/ high-quality compression enabled
Added texture GetSizeInBytes support for BC7
EAC SDK update (outdated Linux 64bit)
Rolled back SSAO near view settings; again