115,723 Commits over 3,959 Days - 1.22cph!
Scene2Prefab where required
Fixed incorrect animator import settings on cave_canyon_a
Stripped unused animators from prefabs
Added editor script to find unused animators
Scene2Prefab where required
Stripped retired scripts from some prefabs
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
Added foliage displacement to foundations
Foliage displacement culling
Fixed joining Craggy Island / Hapis Island servers wiping map cache
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Record initial camera position to demo
Voice data recorded to demos
getting ready netting wall frame
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Fix for RUST-1590 - Locker placement difficult
Ak47 world model uv fixes
fixes, splats adjustments
airfield underground sewer and bunker network WIP
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
improved bullet impact fx for various surfaces
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Skin apply coroutine takes optional callback method to call when done
Delayed entity skin changes trigger batching refresh when done
fixed rug not being destroyable
Ensured bushes despawn beyond network distance
Added a medium bush to the extra LOD ones
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Dense bushes have an extra LOD