127,157 Commits over 4,109 Days - 1.29cph!
animations and sound effects all done for the view model pump shotgun
NPC population is now logged just before respawning.
wm_ version of the pump shotgun.
NPC population logging now includes player count.
Craft queue info in blueprint list
Right clicking blueprint cancels queue'd craft
Option<T>.isEmpty no longer creates garbage.
NPC movement no longer creates garbage.
Confusing ConsoleSystem.Run refactor
AISense no longer adds redundant obstacles.
Switched terrain normal textures to compressed tangent-space; updated terrain and water shaders
Converted terrain normal map bake to tangent space (shaders need updating)
Made AssetStorage override previously stored PNGs
Changed normal texture importer format from bump to advanced + auto_compress; manual swizzle, consistent with runtime
Added andre's changes
added dryfire anims and sounds for all of the weapons;
fixed some clipping problems with the thompson reload
added ironsight animations for the pump shotgun
Fixed terrain normal texture scene connections and updated metas
updated the some sound effect names so they match the other weapons
Handle www error when downloading news images
Handle retry connection error when missing server address
Handle ConsoleSystem.Build when passed a null object
Fixed background blur in dev scenes
Fixed steamworks error on shutdown
Fixed all chat being "text"
Terrain map extension refactor
Reduced RAM usage by making some textures readonly once they're no longer required by the CPU
Reduced RAM usage by never turning biome and topology data into textures
Reduced VRAM usage by compressing the normal map at runtime
Wait two frames between world generation steps to guarantee UI refresh
Hide vital warnings if they're not vital
Show main vitals in inventory menu
Fixed legacyLevel2 not playing for petur
Added control map channel indicator to splat icons
Forgot updated icon metas
Added world seed, size and checksum to system info
More layout width for the info fields in the F1 menu
Added terrain texture Bake replace request dialog
Removed editor checksum debug log
Scene2Prefab - optionally don't update unchanged scenes
Added TextureUtil class along with TextureUtil.ReadCompressedPixels from Texture2D
Belt bar selection highlight
Removed ConsoleSystem.ConvarChanged
Updated ConvarWater to use new convar callback
Strip server-only components on client build
Started to unify flee and retreat.
Bunch of terrain texture V2 renames.
Fixed two script class name fuckups
Tweaks menu - sound + input options, fps graph
Fixed String.ToInt not working as designed
Fixed graphics.quality not changing all quality settings
Updated phrases
Fixed ItemIcon shader being grayscale on OS X
Fixed pointless allocations in AISense
Changed AIObstacleRedirect to AISenseRedirect
Added randomized mushrooms to more trees
Added some randomization to rad towns 2 and 3
Added skinned male variant head with LODS
NPC no longer jump far ahead after being updated slowly.
Added blend masking toggle to TerrainPaint, for debugging purposes
Fixed TerrainPaint mismatched splat channel ordering in play mode
Fixed being able to drag empty icons
Added Pickup notifications