128,769 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                removed culling from wall blocks lods
                
                
                
                
             
         
        
            
            
            
                
                Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                new special fx for footsteps in water
                
                
                
                
             
         
        
        
            
            
            
                
                tweaked idle animations for the rifle / torch / unarmed
                
                
                
                
             
         
        
            
            
            
                
                improved 3rd person walking with rifle.
                
                
                
                
             
         
        
        
            
            
            
                
                Backup before maybe ruining the terrain.
                
                
                
                
             
         
        
            
            
            
                
                Fix reverb falloff on gunshots not updating before the sound starts playing & optimize reverb/highpass falloff scripts
                
                
                
                
             
         
        
            
            
            
                
                Impact sound volume tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fix missing sounds on a few in-world objects
                
                
                
                
             
         
        
            
            
            
                
                Make sure looping sounds continue playing when their gameobject is disabled and re-enabled
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Rock Normal and overlay maps.
                
                
                
                
             
         
        
            
            
            
                
                Arrows are cheaper and you get 2 per crafting session
2 shotgun shells per crafting session
                
                
                
                
             
         
        
            
            
            
                
                Fixing end corners spawning into adjascent pillars/walls
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed the scaling on the water footsteps
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
                
                
                
                
             
         
        
        
            
            
            
                
                Updated some image effect shader syntax
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_skins2 - ~skins dirt accumulation and other fixes
                
                
                
                
             
         
        
        
            
            
            
                
                More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 3.0.1f2
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled ambience sounds by default (gulp)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Twig skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Improved normal encoding for transmissive surfs
Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc..
Fixed always hitting temp register issues at every corner by refactoring terrain shader code
Added proper atlas set names to override splat selection; also fixed overrides
                
                
                
                
             
         
        
        
            
            
            
                
                Wood skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                improved the 3rd person animations when player holds a rock
                
                
                
                
             
         
        
        
            
            
            
                
                Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks 
                
                
                
                
             
         
        
            
            
            
                
                 Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
                
                
                
                
             
         
        
            
            
            
                
                Fix hilarious doppler effect issue on speeding deer footsteps
                
                
                
                
             
         
        
            
            
            
                
                First pass at beartrap sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Metal skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
                
                
                
                
             
         
        
        
            
            
            
                
                * added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures