127,271 Commits over 4,109 Days - 1.29cph!
Added terrain anchors to compound monument
Merge from save162 (another staging server wipe, sorry guys)
Cannot loot other player corpses / sleepers / bags inside safe zones
flare cost reduced (less gp from recycle)
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Merge from main (final, hopefully)
Fix sound modulation application stomping distant volumes the first frame a sound is played
Slightly moved chillzone decal to prevent z-flickering / disabled shadow casting on the decal
Compound out of bounds fixes
Updated shaders to 2018.1
Fixed compile errors on some old SF shaders
Fixed shaders fetching DXT5nm packed w/ other data
Merged in IHV srgb import fixes
Fixed/updated motion vectors
Rebaked terrain atlas
Fixed potential NRE in color grading effect editor
More 2018.1 shader updates; fixes shadow related shaders errors when using torch
Touched relevant shaders
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NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
Add safezone check to patrol heli.
another pass on out of bound abuse at compound
Fixed compound workbench not saving on server restart
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Another Compound out of bounds fix
Fixed deprecated api causing errors on il2cpp
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compound tunnel A
scene2prefab
compound tunnel A improvements
scene2prefab
fixed checkpoint model LOD1 floating decal
compound tunnel B progress backup
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compound tunnel B improvements
light overgrowth pass
scene2prefab