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134,897 Commits over 4,324 Days - 1.30cph!

12 Months Ago
- Icon - More deployable changes - Skewed out on an single axis
12 Months Ago
launch site factory trees set dressing
12 Months Ago
Wow, it works -Fixed orientation issues
12 Months Ago
merge from ballista_fixes
12 Months Ago
merge from shield_fractional_fix
12 Months Ago
merge from fix_tech_tree_total_cost
12 Months Ago
Initial attempt at a Drawbridge: - Use Siege Tower Drawbridge 1 - Allow placement in a door frame - Adjust protection volume - Use door guide mesh
12 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
12 Months Ago
vending_stats_fixes_3 -> main
12 Months Ago
Fix wildly inflated vending stats sold amounts
12 Months Ago
small vehicle editor fix to not spam assert errors when no mount points are set
12 Months Ago
setup basic handcar prefab, able to move on track by just setting a force override convar at the moment manifest gen + codegen
12 Months Ago
blackboard model materials and textures
12 Months Ago
Export test results in the server directory
12 Months Ago
Added cancel command, to cancel the current test run
12 Months Ago
Update: Impllement GamePhysics.HandleIgnoreCollisions as a batch - extended TerrainCollision to support batching - extended WaterColllision to support batching There's still more improvements that can be done (translating into burst jobs and better job-graph building), but currently the goal is to translate more of code into batch form away from singular. Tests: none, it's not hooked up yet - will explore writing unit tests next-ish
12 Months Ago
Split server and client tests correctly into different folders Compile fixes
12 Months Ago
Generate json results after each test run Cleanup
12 Months Ago
moved handcar under trains folder
12 Months Ago
reverting scene changes from merge that look unintentional
12 Months Ago
merge from horse2_fixes/handling
12 Months Ago
merge from handcar
12 Months Ago
Adding procedural option using render primitives indexed indirect for grass blades with calculated vert positions
12 Months Ago
First pass piping update data (similar to IO tool)
12 Months Ago
Created farming inventory loadout Chickens can eat and drink
12 Months Ago
Added server.fillChickenCoop command
12 Months Ago
Hook up sunlight tracking
12 Months Ago
Refactors for future content Added sunlight stat
12 Months Ago
First pass new model setup
1 Year Ago
Merge from main
1 Year Ago
Implement new foliage placement function in RefreshAsync update, adjust refresh distance when using instancing, make debug toggle.
1 Year Ago
Protobuf
1 Year Ago
Merge from parent
1 Year Ago
Unsaved assets
1 Year Ago
Added a slight delay before items start moving
1 Year Ago
Placeholder effects
1 Year Ago
ServerInit. Nicer placement.
1 Year Ago
Movement fixes
1 Year Ago
Fixes
1 Year Ago
Prefab and settings tweaks
1 Year Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
1 Year Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
1 Year Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
1 Year Ago
bunkbed added fbx, prefab and setup deployable object
1 Year Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
1 Year Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
1 Year Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
1 Year Ago
Initial prefab setup
1 Year Ago
Offset item positions
1 Year Ago
More debug drawing