reporust_rebootcancel

106,692 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
subtracting map_optimize 77930 77890
1 Year Ago
merge from RestoreInvisibleChair
1 Year Ago
Formatting fixes
1 Year Ago
Merge from main
1 Year Ago
Updated event sound type for p17 slideback reload
1 Year Ago
Merge from main
1 Year Ago
Added global.blockEmojiAnimations and global.blockEmoji If animations are blocked and a video emoji is played, the first frame is displayed as a still image
1 Year Ago
Merge from main
1 Year Ago
Fixed server name appearing in Rust+ menu if streamer mode is active
1 Year Ago
Fixed the spectate button in the admin panel sometimes spectating the wrong person if there were multiple people on the server with an identical name
1 Year Ago
Glass shard gib subemitter replacement and sinking logic
1 Year Ago
Merge from industrial
1 Year Ago
Profiling, conveyor item move process is now allocation free
1 Year Ago
Update interact icon on conveyor filter
1 Year Ago
Fixed maximum transfer amount looking at the wrong container
1 Year Ago
Revert codelock menu option changes
1 Year Ago
Introduced "Legacy Dismount" mode that uses the old dismount check code. This is only used on chair.invisible.static, and gets it working again. Everything else that needed it, I've already replaced.
1 Year Ago
Add a comment component to chair.inivisible.static, explaining its use
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Revised wood impacts using the new meshes.
1 Year Ago
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1 Year Ago
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1 Year Ago
Restored chair.invisible.static (now intended only for use by modders)
1 Year Ago
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
1 Year Ago
Merge from main
1 Year Ago
Replacing Thread.Sleep with AutoResetEvent Block main thread if worker thread can't keep up Added client.maxsendqueue and server.maxsendqueue convars Added some comments to network threading
1 Year Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
1 Year Ago
Replacing lock-synchronized queue with concurrent queue
1 Year Ago
more weapon configs
1 Year Ago
Unlocked codelocks will show "Change Code" as default option
1 Year Ago
Replaced Stopwatch.Reset + Stopwatch.Start with Stopwatch.Restart
1 Year Ago
Enabled by default inside editor
1 Year Ago
Added client.maxreceivequeue and server.maxreceivequeue convars Ensure maxreceivetime is still respected on the main thread even with multithreading enabled
1 Year Ago
Loop through frametimes from highest to lowest
1 Year Ago
Cherry pick 76944 - fix drone pitch not changing eye transform on server
1 Year Ago
Grid cell size tweak. First bunch of weapon configs.
1 Year Ago
Rearranging and simplifying some things, cleaning up, removing duplicate code
1 Year Ago
merge from main
1 Year Ago
Merge from industrial
1 Year Ago
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1 Year Ago
Sleep network thread when read queue is at capacity and write queue is empty (i.e. we're waiting for the main thread to catch up with us)
1 Year Ago
Steam networking log tweak to be more in line with Raknet
1 Year Ago
Fixed client main thread accessing peer directly in some console logs
1 Year Ago
Compile fix
1 Year Ago
Startup parameter to enable network thread (-networkthread)
1 Year Ago
Encryption support (forgotten file)
1 Year Ago
Encryption support