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134,892 Commits over 4,324 Days - 1.30cph!

1 Year Ago
Skeleton compile fix
1 Year Ago
edited tiger run 180 left and right anims and updated prowl fire anim
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
1 Year Ago
Moved the deferred indirect lighting pass into its own class
1 Year Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
1 Year Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Test item tweak
1 Year Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
1 Year Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
1 Year Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
1 Year Ago
Don't start attacks or hazzards when dead
1 Year Ago
Zero the Y when calculating look forward
1 Year Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
1 Year Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
1 Year Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
1 Year Ago
Setup hiss anim state, trigger it.
1 Year Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
1 Year Ago
exported snake hiss anim
1 Year Ago
chicken coop progress
1 Year Ago
cookingv2 -> bees
1 Year Ago
main -> cookingv2
1 Year Ago
merge from ballista_reload_fix
1 Year Ago
merge from store_medieval_pack
1 Year Ago
Attack (placeholder) sound and events.
1 Year Ago
Improve fluidity of tiger combos, remove weird pause before running away
1 Year Ago
merge from vending_stats_protection
1 Year Ago
merge from batteringram_fuel_protection
1 Year Ago
merge from vending_stats_fix_3
1 Year Ago
merge from horse_gravity_fix
1 Year Ago
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1 Year Ago
Better LOD settings
1 Year Ago
Make tiger flee after attacking if the player managed to injure it during its charge
1 Year Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
1 Year Ago
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
1 Year Ago
merge from clothing_items_dissapearing_fix
1 Year Ago
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1 Year Ago
Audio. Alert tick interval.
1 Year Ago
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1 Year Ago
merge from ix_quick_craft_5x
1 Year Ago
merge from era_analytics
1 Year Ago
merge from primitive_gamemode_changelog
1 Year Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
1 Year Ago
merge from explosive_pickup
1 Year Ago
merge from catapult_ammo_ui_fix
1 Year Ago
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1 Year Ago
merge from mini_crossbow_postnetworkupdate_nre
1 Year Ago
merge from fleck_memory_fixes