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106,695 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Startup parameter to enable network thread (-networkthread)
1 Year Ago
Encryption support (forgotten file)
1 Year Ago
Encryption support
1 Year Ago
shipping container building skin parts models wip
1 Year Ago
merge from main RC
1 Year Ago
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop) Fixed minimum move mode not working with category filters
1 Year Ago
Scene backup Organized some files in the messy effects folder
1 Year Ago
Revised metal impacts. Sparking occasionally instead of always.
1 Year Ago
Apply more stuff from main thread & add session id
1 Year Ago
Setup Matt's improved gib models.
1 Year Ago
Disable networkCache for codeLocks to avoid "pooling errors"
1 Year Ago
Attempt to fix ModularCarGarage.FixedUpdate NRE
1 Year Ago
Optimized the conveyor screen process to dramatically cut down the number of RPC's required now that we are sending multiple items in a single tick
1 Year Ago
Adjust adaptor position on electric furnace
1 Year Ago
Merge from industrial
1 Year Ago
Grab hardware info on main thread & fix analytics not sending on client
1 Year Ago
Allow default items to be researched in the Research Table for 10 scrap Add a warning explaining that this is only needed for industrial crafting
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Cherrypicked reworked oil rig textures
1 Year Ago
Nuclear missile silo room and dressing progress
1 Year Ago
Baseline (disabled by default)
1 Year Ago
Bunch of cleanup, refactor and optimisations.
1 Year Ago
phrases
1 Year Ago
merge from lunar_newyear_23
1 Year Ago
manifest + fix
1 Year Ago
Mask icon and item setup
1 Year Ago
merge main to release
1 Year Ago
Changed LODs of the road safety barriers
1 Year Ago
Placement checks can now ignore a specific mounted weapon (for swapping). If swapping a weapon with a larger weapon, try and fit it in surrounding space if possible, otherwise don't allow swap.
1 Year Ago
Refactor best placement calc
1 Year Ago
merge from main
1 Year Ago
First pass on a new "default industrial blueprint" item that can be created cheaply and modified after crafting to point to a different default item (primitive items, dlc items, etc) This blueprint can't be learned by the player but can be inserted into an industrial crafter to allow crafting of default blueprint
1 Year Ago
Activated the purpose of all this: Now letting ragdolls collide with vehicles.
1 Year Ago
Finished converting the roughly 6 billion harvestables that were using the ragdoll layer. "We do these things not because they are easy, but because we thought they'd probably be easy." - John F. Kennedy
1 Year Ago
Merge from industrial/multi_slot
1 Year Ago
Fixed conveyor On/Off interaction sometimes not appearing
1 Year Ago
New Harvestable layer. Switched growable/harvestable/collectable stuff and scripts to use it. Still WIP switching them all as there are many prefabs.
1 Year Ago
Added a blueprint out industrial slot on the crafter
1 Year Ago
PropRenderer now using AI layer instead of Player_Model_Rendering
1 Year Ago
UIPlayerPreview - Use AI layer mask instead of the now-gone Player_Model_Rendering
1 Year Ago
First pass on being able to map multiple industrial slots to different inventory ranges on a single entity Allows a separate industrial slot to allow access to the blueprint slot on the crafter
1 Year Ago
New gib meshes. Scene backup.
1 Year Ago
disable xmas music
1 Year Ago
Unsaved
1 Year Ago
Increased backtrack count for water entity drain calculations, allows longer networks and fixes some issues
1 Year Ago
Physicsmat impacts iteration & related files.
1 Year Ago
Fixed rowboat dismount check errors
1 Year Ago
Merge from main