reporust_rebootcancel

127,055 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
1 Year Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
1 Year Ago
1 Year Ago
Add /MemoryCaptures to ignore.conf
1 Year Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
1 Year Ago
Add an empty check to the skin lists in SetSkinData
1 Year Ago
Merge from main
1 Year Ago
Added an awful developer model
1 Year Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
1 Year Ago
Setup vendor fronts properly
1 Year Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
1 Year Ago
Update manifest and ID, and materials after the rename
1 Year Ago
Fixed an Ian bug
1 Year Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
1 Year Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
1 Year Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
1 Year Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
1 Year Ago
Add an icon for the watercraft
1 Year Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
1 Year Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
1 Year Ago
Merge from main
1 Year Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
1 Year Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
1 Year Ago
Model/Textures/Materials and prefab setup
1 Year Ago
Initial entity setup
1 Year Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
1 Year Ago
Handcuffs block crafting.
1 Year Ago
Volumetrics track light changes.
1 Year Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
1 Year Ago
adjusted trike sizing
1 Year Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
1 Year Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
1 Year Ago
Menu fix
1 Year Ago
Don't show push menu if player is dead or sleeping
1 Year Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
1 Year Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
1 Year Ago
Add a tag to all existing twitch drops so they're easy to identify
1 Year Ago
player update. edited db shotgun reload animation
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Minor change to the seismic sensor description
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Merge from main
1 Year Ago
Updated Cigarette Models to have 0,0,0 Transforms
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Add the remaining drops
1 Year Ago
Update Residential Bed Models to close holes.