107,031 Commits over 3,836 Days - 1.16cph!
Removed temp puzzle
arctic_base_garage now resets loot and vehicle spawn
arctic_base_garage puzzle no longer resets when players are nearby
Fixed arctic garage door animation not replicated on the server (blocking player movement)
Fixed fog inconsistencies on glass material in arctic garage
Merge Arctic Bases -> Aux
Larger "don't set free" box for snowmobile puzzle
Merge Snowmobile -> Arctic Bases
Set engine_on animation default weight to zero (generic snowmobile)
Updated card reader location on the arctic garage building
Tweaked puzzle values to reset the garage door every 3minutes
Fix snowmobile engine shake playing in incorrect situation
Match previous modular car behaviour exactly
Give modular cars some anti-roll back (they lost it due to snowmobile sim changes)
Add ItemModEntityReference to both snowmobiles
Snowmobiles: Only clip check the player's head, hopefully stop getting booted off for hitting rocks and stuff
Set up the generic snowmobile for increased ski suspension travel
Fixed FX positioning on the homemade snowmobile.
Snowmobile - reduced length of vertical bars on spindles and raised leaf springs on model and lods (for Bill to add more suspension travel)
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Merge from cargoplane_saveload
Delete the SavePause component (unused now)
Set up Tomaha dashboard lights + other snowmobile light setup
Slightly adjusted positions and scale of icicles that are attached to portacabin roofs to make them blend better
Tweaked portacabin wall material
Scene2prefab
Added icicles to the scene
Created a proper RendererLOD setup for all icicle prefabs
Deleted icicle greryboxes
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Arctic garage door - fixed some animation flipping with pistons
Added a card reader, door manipulator inside the garage prefab so that the building is operational wherever it's dropped
Manifest
Better vertex paint and material setup on portacabins
Custom snow mask for portacabins
Added vertex paint to portacabin interiors
Added a different material for the ceiling
Updated prefabs
Updated spawn point as a result of new garages.
S2P.
Fixed arctic hazmat suit wm
Arctic garage door - animations/door controller and prefab
Rotated the garages in the scene as last export placed them correctly facing Z
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
Allow mount interaction to proceed if the unmounted player is looking at another player that is mounted to the mountable