31,186 Commits over 3,928 Days - 0.33cph!
Fix item store showing blurry images on lower graphics quality
Fix item store prices clipping/wrapping at higher amounts or with different currencies
Fix the item store details modal not filling the screen vertically with its background
Fix news showing blurry images on lower graphics quality
Fix news layout so text and images don't get clipped and the header image is less stretched
Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
Merge from FirstPersonSpectate
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
Fixed modular cars not using fuel after recent changes
Merge from FirstPersonSpectate
Don't auto-load a save on BillBTestMap
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Merge from SleeperMountingMergePt2
merge from missing script hunting
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manifest rebuild - build times
merge from save219 (Staging wipe)
Merge from first person spectate
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
Merge from SleeperMountingMergePt2
merge from human_ai_combat
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
Merge from SleeperMountingMergePt2
Fixed vehicle sub-entities doubling up on the client side
Merge VehicleUpdates -> Main, let's try this again
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merge from human_ai_combat
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cherrypicking
66864 - fixed hazmat suit displaying the incorrect VM
Revert the accidental revert of the revert. Subtracts
66868.
Reverting all the vehicle merges (let's test this on a branch first)
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
Handle bones that don't exist on the server in BoneDictionary transform lookup
Revert
66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
Merge misc_improvements -> Main
Merge IntegrateVehicleSubEnts -> Main
Fix ProjectSettings set to CLIENT
Merge MLRSUpdates -> Main
delete unused murderer and bear_full prefabs
removed deleted scripts from a couple of prefabs
merge from delete_htn2, removing everything Apex and HTN related.
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
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