31,188 Commits over 3,928 Days - 0.33cph!
Improve mugshot camera orientation a bit
Speed up writing to sv.files.db
phrases and codegen check
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fixed 'notes' alignment on contacts panel
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More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Auto-refresh mugshots once in a while
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fix for nametags not being lit by time of day
cleaned up contacts UI
Pooling fixes
Don't render mugshots if the player isn't visible
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
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no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
merge from the water_catcher_fixes
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fix for AI navmesh issue at giant excavator (collider)
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