31,188 Commits over 3,928 Days - 0.33cph!
Fixed error when using injure console command
Fixed not being able to crouch under half walls
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
full manifest update - build server times?
Merge from voiceprops/dlc
- Added the transitional animation for going from standing to crawling state
- Fixed going to wounding state while crouching not showing the correct animation
Increase water factor when crawling, to account for the player's much lower head position
Don't allow climbing ladders while crawling
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
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Merge from voiceprops/dlc
Merge from voiceprops/dlc
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Merge from voiceprops/dlc
Merge from voiceprops/dlc
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
Fixed not being able to mount minicopter due to overzealous clipping check
Hitch & trough can now be placed down narrow triangle passages
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fixed missing meshes on water_catcher_large and _small static prefabs
merge from minicopter_push_fix
merge from /minicopter_dismount
Fixed players mouths not moving when voice chatting
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Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
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