branchrust_reboot/maincancel

31,922 Commits over 4,018 Days - 0.33cph!

3 Years Ago
merge from save219 (Staging wipe)
3 Years Ago
Merge from first person spectate
3 Years Ago
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
3 Years Ago
Merge from SleeperMountingMergePt2
3 Years Ago
merge from human_ai_combat
3 Years Ago
Move a variable
3 Years Ago
Move all BradleyAPC.Targeting code inside #server, move AlwaysAllowBradleyTargeting check to server-side only
3 Years Ago
Merge from SleeperMountingMergePt2
3 Years Ago
Updates to BillBTestMap
3 Years Ago
Fixed vehicle sub-entities doubling up on the client side
3 Years Ago
Merge VehicleUpdates -> Main, let's try this again
3 Years Ago
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3 Years Ago
merge from permstore_1
3 Years Ago
merge from human_ai_combat
3 Years Ago
merge from ai_misc
3 Years Ago
merge from ai_purge2
3 Years Ago
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3 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
3 Years Ago
Revert the accidental revert of the revert. Subtracts 66868.
3 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
3 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
3 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
3 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
3 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
3 Years Ago
Merge misc_improvements -> Main
3 Years Ago
Merge IntegrateVehicleSubEnts -> Main
3 Years Ago
Fix ProjectSettings set to CLIENT
3 Years Ago
Merge MLRSUpdates -> Main
3 Years Ago
delete unused murderer and bear_full prefabs
3 Years Ago
removed deleted scripts from a couple of prefabs
3 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
3 Years Ago
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Expose bear, boar and chicken population values in admin UI Increased scroll speed of server info and convar lists
3 Years Ago
Update DryWetMidi plugin to fix .net version
3 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
3 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
3 Years Ago
Fixed MLRS realigning bool not handling negative values on the server
3 Years Ago
Fixed missing sfx on skull rock skin viewmodel
3 Years Ago
Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
3 Years Ago
Fixed ridable horse corpses not being lootable.
3 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
3 Years Ago
Merge from vehicles
3 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
3 Years Ago
remove stray debug.log
3 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
3 Years Ago
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