branchrust_reboot/maincancel

36,743 Commits over 4,413 Days - 0.35cph!

2 Months Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
2 Months Ago
Reapply tutorial island mesh, apply correct orientation
2 Months Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
2 Months Ago
Merge from tutorial_island_mesh_fix
2 Months Ago
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
2 Months Ago
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
2 Months Ago
merge from fresh_water_fix
2 Months Ago
Bump drag ddraw to 30 seconds
Rin
2 Months Ago
merge from save282 - staging wipe
2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Merge from baked_mesh_optim
2 Months Ago
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2 Months Ago
merge from painting_line_tool
2 Months Ago
merge from painting_line_tool -> main
2 Months Ago
Remove kicked toast debug log
2 Months Ago
Fix crash with paddling pool unloading.
2 Months Ago
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
2 Months Ago
cargo_crate_layering_fix -> main
2 Months Ago
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
2 Months Ago
merge from naval_update/io_boats/privilege
2 Months Ago
labs_crate_player_input -> main
2 Months Ago
boat_hand_animation_fix -> main
2 Months Ago
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
2 Months Ago
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2 Months Ago
merge from ddraw_sceneview
2 Months Ago
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
2 Months Ago
merge from dragbyangle_improvements
2 Months Ago
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2 Months Ago
Add missing SetApplicationId call for Discord integration
2 Months Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
2 Months Ago
freshwater_fix
2 Months Ago
added ddraw to playerboat.lookatdragbyangle command
2 Months Ago
freshwater_fix -> main
2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
server_browser_obfuscation_fix -> main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
merge from junkpile_water_clip_fix
2 Months Ago
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2 Months Ago
Merge from baked_mesh_optim
2 Months Ago
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2 Months Ago
playerboat_deployable_snapping -> main
2 Months Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
2 Months Ago
Merge from static_bbs
2 Months Ago
Prefix the frame count in all midi debug messages
2 Months Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
2 Months Ago
Server compile fix
2 Months Ago
Fix save corruption issue