30,724 Commits over 3,867 Days - 0.33cph!
Travelling Vendor -> Main
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
merge from runtime_profling_presets -> main
Merge Travelling Vendor -> Main
merge from runtime_profiling_double_physics -> main
Merge Travelling Vendor -> Main
merge from hood_and_cuffs
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
merge from demo_map_nre_fix
merge from snow_effects_roll_back_and_meshLOD_conversion
merge from fix_runtime_profiling_update -> main
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Merge Travelling Vendor -> Main
merge from demorecorder_ui_improvements
Fixed occlusion culling setting always turning itself back on when opening the game
A couple of small bike edits
merge from travelling_vendor
merge from twitch_drops_delete
merge from hood_and_cuffs
Merge from travelling_vendor/dynamic_vendor_pricing
Manifest rebuild on Main as well
Merge from snow_effects_roll_back_and_meshLOD_conversion
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Merge from fix_barricade_subway_entrance -> main
merge from editor_count_components -> main
merge from simulate_compile_errors -> main
Merge Travelling Vendor -> Main (yet again!)
Travelling Vendor -> Main
Merge Travelling Vendor -> Main
Merge from runtime_profiling_update_markers -> main
Merge from runtime_profiling_update_markers -> main
merge from doorcontroller_fixes
Fixed IOEntity editor tool spawning wires with missing materials
Travelling Vendor -> Main
merge from wire_slacking/optimisations
Merge from travelling_vendor/dynamic_vendor_pricing
Merge from snow_effects_roll_back_and_meshLOD_conversion