branchrust_reboot/maincancel

39,977 Commits over 4,597 Days - 0.36cph!

47 Days Ago
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Rin
47 Days Ago
merge from Crossbow_Arrow_Fix
Rin
47 Days Ago
merge from PregnantUI
Rin
47 Days Ago
merge from pickupnotices_flex
Rin
47 Days Ago
merge from cold_overlay_lingering_fix
Rin
47 Days Ago
merge from Machete peg adjust
47 Days Ago
merge from Livestock_animals
47 Days Ago
merge from skinnable_ladder_hatch
47 Days Ago
Merge from livestock_animals
47 Days Ago
Merge from livestock_animals
48 Days Ago
Merge from livestock_animals
48 Days Ago
Reapply modified armoured hatch bounds (affects square and triangle versions)
Rin
48 Days Ago
merge from Livestock_animals
48 Days Ago
country_selection_streamer_mode -> main
Rin
48 Days Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
48 Days Ago
Phrase update
Rin
48 Days Ago
merge from biofuel_generator
Rin
48 Days Ago
merge from AnimalTechTreeFix
Rin
49 Days Ago
merge from Plague_Hazmat
49 Days Ago
Merge from livestock_animals
50 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
50 Days Ago
Merge from Livestock_animals
50 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
50 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
50 Days Ago
Fix corrupt scientist2 prefab
50 Days Ago
Added monument tests checking the prefabs are healthy
50 Days Ago
merge from texture_optimisations_2026/harbor_fix3
50 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
50 Days Ago
merge from optimize_blueprint_button -> main
50 Days Ago
merge from automated_testing
50 Days Ago
merge from render_pipeline_testing
50 Days Ago
Merge from livestock_wool_conversation_fix
50 Days Ago
merge from Livestock_animals
50 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
50 Days Ago
merge from base_occlusion -> main
50 Days Ago
merge from Livestock_animals
50 Days Ago
Merge from livestock_deathfx_fix
50 Days Ago
Merge from livestock_deathfx_fix
50 Days Ago
merge from Livestock_animals
50 Days Ago
merge from powergrid_loot_fixes
50 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
50 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
50 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
50 Days Ago
Merge from Render Pipeline Testing
50 Days Ago
Compile fix
50 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
50 Days Ago
Merge from sandbag_barricade_sounds
50 Days Ago
Merge from render_pipeline_testing
50 Days Ago
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50 Days Ago
merge from Crossbow_Arrow_Fix