branchrust_reboot/maincancel

31,298 Commits over 3,959 Days - 0.33cph!

5 Years Ago
New background video
5 Years Ago
Fixed titles in pie menu getting cut off
5 Years Ago
Vitals colour tweaks
5 Years Ago
meta files that changed just due to a full reimport (serialized version increased)
5 Years Ago
comment
5 Years Ago
ClientUpdateMounted NRE fix
5 Years Ago
Fixed wires not appearing during placement with the wire tool Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok) Fixed some editor NREs
5 Years Ago
merge into main
5 Years Ago
F1 grenades are more predictable and less bouncy F1 grenade fuse time shortened from 3.5 to 3 seconds F1 grenades do more damage to autoturrets
5 Years Ago
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
5 Years Ago
fixed IK positions due to bone scaling 40mm buckshot does more damage updated transport helicopter pilot seat fixed all transport helicopter gauges rocket launcher is cheaper and T2 HV rockets are cheaper, move faster, and are more accurate, T2
5 Years Ago
Read-only all RustPlayer models and PlayerModel
5 Years Ago
Automatically auth player deploying tool cupboard
5 Years Ago
Fixed upkeep display Fixed loading screen button being 1 pixel smaller than the bar next to it Pick up notices hang around for a second longer
5 Years Ago
Fixes for icons in previous commit
5 Years Ago
Vitals don't use animators, cleaned up
5 Years Ago
Subtracted vertex-based terrain carving; not enough tessellation
5 Years Ago
Fixed time scale affecting debug camera movement Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases) Added zoom to debug camera state saving and loading Added camzoomlerp (like camlerp) Disabled noclip toggle and server input (vehicles) while in debug camera
5 Years Ago
Small change to flag rotation calculation.
5 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)
5 Years Ago
Fixed compile error in IOEntity.OnDrawGizmos
5 Years Ago
phrases
5 Years Ago
merge from wires_and_powerlines
5 Years Ago
Removed Vulkan graphics API from Windows asset bundles
5 Years Ago
Fixed error in foliage-billboard
5 Years Ago
Testing terrain carving via vertex culling instead of per-pixel clip
5 Years Ago
horse animation and random circle fixes
5 Years Ago
fixed helicopter debris temperature
5 Years Ago
missing file
5 Years Ago
cleanup
5 Years Ago
merge from screen_settings
5 Years Ago
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
5 Years Ago
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5 Years Ago
Removed damage values from building hammer
5 Years Ago
Cargoship exploit fix
5 Years Ago
transport heli fuel gauges fixes transport heli uses 2x as much fuel transport heli server gibs give much less resources and only metal frags reduced horse health
5 Years Ago
horses are now much more responsive and frame budgeted
5 Years Ago
horse leading
5 Years Ago
Server compile fix
5 Years Ago
Scrap transport heli sounds
5 Years Ago
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5 Years Ago
Hitch and trough ground watch fix
5 Years Ago
turret bugfix
5 Years Ago
Hitching post and trough can now be placed on construction
5 Years Ago
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
5 Years Ago
ScrapTransportHelicopter parenting volume tweaks Tweaked some ScrapTransportHelicopter prevent movement volumes
5 Years Ago
Deleted some unused shaders and models
5 Years Ago
Impostor rendering parity w/ hdrp (perf testing)
5 Years Ago
merge into main
5 Years Ago
autoturrets are now undrainable autoturrets now require electricity ( 10 ) auoturret has output for having a target autoturret has output for low ammo autoturret has output for no ammo protocol++