32,740 Commits over 4,079 Days - 0.33cph!
beehive_spawn_swarm -> main
beehive_spawn_swarm -> main
instant_camera_flash_fix -> main
Merge from foliage_instancing
static electric heater now provides comfort
S2P Oilrig small and large, radtown
merge from Raspberry_stacksize
merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Possible LootPanelRecycler NRE fix
instant_camera_flash -> main
NPCPlayerNavigator.TargetAimPositionOffset NRE fix
Targeting attachment icon
Fixed not being able to dismiss pings that are too far away
merge from main/new_silencer_sounds
merge from blue_industrial_light - ingame store page and steam item file with new media and description including blue light to pack
fix submarine underwater fog (WaterWindow)
Merge from macos_env_volume_issues
merge from wallpaper/floor
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
Merge from foliage_instancing
merge from wallpaper/floor
merge from inputfield_rtl_fix
merge from wallpaper/floor
Slightly moved lighthouse door to fix lighting issues
Adjusted doorway mesh to fix gaps
Scene2prefab
merge from wallpaper/floor
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
Warming tea value changes, basic tea effectiveness slighty reduced
Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
merge from wallpaper/floor
Giant Excavator Lighting prefab assets moved to World layer.
bee_catapult_bomb_clipping_fix -> main
Fixed chicken coop hatching not working
merge from wallpaper/floor
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/main/bee_catapult_bomb_clipping_fix -> main
patrol_heli_Infinity_number_fix -> main
merge from fix_editor_monument_menu -> main
merge from hackweek_command_block
boomerang_anim_tweaks -> main
Merge from graphics_settings_size_fix
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
Added the DeferredIndirectLighting pass to the CCTVRemoveCamera prefab
Bug Fix: Forward rendered transparent view model objects now use the correct world space position when calculating occlusion and environment volume coverage